Ever since Arthur got sick I have been declining literally every time a person tries to compensate me for a good deed.
Same here. I'm absolutely loving the Edith Downes missions. I got to Chapter 6 last night and this mission strand is really showing Arthur's good side and what kind of person he is beneath the big bad outlaw.Ever since Arthur got sick I have been declining literally every time a person tries to compensate me for a good deed.
Same here. I'm absolutely loving the Edith Downes missions. I got to Chapter 6 last night and this mission strand is really showing Arthur's good side and what kind of person he is beneath the big bad outlaw.
Oops, I quoted the wrong person. I meant to reply to whoever it was who was talking about the stranger encounters not having any good rewards or impact.
You're entitled to that opinion, of course, but , I don't consider it an excuse or a failure. In real life if you go out of your way to help someone in need you may not ever get anything as a reward, and might not even remember the person's face 30 minutes later. Being altruistic for the sake of getting something as a reward isn't really being altruistic.Using flavour to excuse, what I consider, poor design is not ok. At the end of the day, the game is supposed to make me want to complete it. The story and characters were wonderful and pulled their weight but on the gameplay front this game is a failure in my book.
Also I really enjoyed my time with the game (except the Epilogue that goes on for far too long), I don't mean to take a dump on RDR2.
You're entitled to that opinion, of course, but , I don't consider it an excuse or a failure. In real life if you go out of your way to help someone in need you may not ever get anything as a reward, and might not even remember the person's face 30 minutes later. Being altruistic for the sake of getting something as a reward isn't really being altruistic.
Many small acts of kindness have zero impact on the 'helper' whatsoever.
The way I see the types of rewards you get from things like collecting cigarette cards, satchels, dinosaur bones, etc. is that it's there for Completionist types of people if they want it, but if you don't it doesn't have a big negative impact. There are a lot of things in a lot video games that are designed this way.
There are just certain people who are more geared toward that. It would be an impossible task to try to coax EVERYONE into completion. Without a major reward you're not going to entice people who wouldn't normally collect things, and then you're just forcing people through a flea circus to get good content at that point.
The completionist things are more for the sake of feeling a sense of satisfaction of completing a task, rather than actually for getting good content. If you bought a Rockstar game expecting these little side-tasks to be greatly rewarding, then I don't know what you were thinking.
They are not at all, what are you talking about?
I can have 100 gun cleaners now, I can have 100 snake oils (makes a huge difference), you can keep all the parts from animals when hunting rather than wasting some
Of course you can play the game without upgrading the satchels, getting the trinkets, etc. but doing so is fun and makes life much easier
Again you couldn't be more wrong. Just because you wanted to complete the game as fast as you can doesn't mean the other upgraded items are useless
One of the trinkets makes it so animals don't decompose as fast, one makes Eagle Eye last significantly longer. If you are actually interested in playing the game until completion those aren't useless at all
It really sounds like you just wanted to be done with the game
I finished the game without these things and it was already incredibly easy. At no point did I ever think damn I need better weapons or equipment to get through this section of the game. I never needed 100 gun cleaners.
Sure, maybe these things will make life easier, but it's already so easy that I was continually hoping that I would be forced into a situation where I needed to upgrade something and it just didn't happen.
Even with the different types of guns, I rarely felt that I needed to use anything but the main repeater I rolled with. Obviously some situations basically escorted you into using a sniper. Sometimes I started using a shotgun just because it was more fun to blow the **** out of people, but I never felt compelled to use a different gun because it just wasn't required.
It's incredibly easy to headshot basically everyone you encounter even without deadeye. I barely used deadeye because I found the shootouts more fun and engaging without it.
Because of this I never felt a progression in this regard. I never really felt bigger, stronger, more dangerous. There was never encounters where I had to think nope I'm out of here and I'll come back when I'm ready.
What I did feel progression wise was more personal/emotional which is obviously a central part of the game, and is great.
What I did want to upgrade was my horse, and once I got an Arabian that was that covered.
Not really. As mentioned, typically these side avenues are going to give you rewards that have more practical use to assist you with the core part of the game. That doesn't mean that it is always the only avenue to those benefits, but typically there are worthwhile rewards to make you bigger, stronger, have additional moves, save money by crafting instead of buying outright etc. However, when a game doesn't give you reason to push for you to improve your character, you have less incentive to chase these things.
A large part of the reason for this is that it simply isn't that style of game. It isn't meant to be a big challenge, it's meant to be an experience. But the above is part of the trade-off for that.
Why do I want these rewards unless I'm going for 100%? they serve no use to me because the game is already so easy. A huge number of the extra components of this game simply aren't required to actually complete the game, or to even make the game easier, unless you want to 100% it. I had no need to expand my repertoire of things I could cook, I cooked maybe twice in the game because I never needed to, let alone need to cook bigger, better things.
I think it's pretty obvious that when he says useless, he's referring to his own play style. Just because they are useful for you doesn't mean they aren't useless for him, and even you conceded that you didn't get any upgrades until you had finished the main game. It's you who is dismissive of this saying it "couldn't be further from the truth". It's actually completely true, for those playing in that way. Which is most people, most people are not going to 100% this game. And even then, as mentioned, the use is primarily making things less grindy rather than enhancing your character.
do you understand what the word useless means?
personally, I would find an epi-pen useless because I do not have diabetes. I would not say they are useless to someone with diabetes
simple concept really
just because you want to complete the story and be done doesn't mean that the items which help 100% the story are useless. when I have to collect a dozen different animal pelts and mail them out, the items that will allow me to track them easier, earn perfect pelts easier, and carry them longer will help
the best part is you keep answering your own problem. complaining that the upgrades come too late and aren't necessary to beat the game, then admitting yourself that the game isn't mean to be a shooter challenge and more of an adventure or experience
i'm shocked that you were expecting that a trinket which helps hold animal pelts longer was supposed to make defeating the o'driscolls or any of the numerous other enemies easier
Best way I think I can put it is that nothing changes in terms of gameplay throughout the entire game. You don't get anything that has any kind of effect on how you go about stuff: all you get are more poweful weapons but deadeye lets you headshot everyone very easily, faster horses and more inventory space.
You fight the same enemies the same way at the beginning and at the end. In itself it isn't a problem but when your game is this long and wide, I think it can reasonably labelled as a problem.
It being a problem doesn't mean I think people shouldn't like the game as much as they do of course, no game is perfect and I have fallen in love with plenty of flawed wom.... errrr I mean games
Just finished chapter 6 and am in the epilogue. Still a bit confused about the ending of chapter 6 and I hope the epilogue clears some stuff up.
The irony of you talking about context yet obviously having zero understanding of it is hilarious.
It's pretty obvious the context for useless in this scenario is determined by the user. It shouldn't really need explaining to you that usefulness is dependent on the situation. If you're in a sinking boat and someone hands you an epi pen, it is useless for you in that situation.
By your logic, every single thing has something it can be used for thus nothing is useless.
I don't have a "problem" to answer, you just clearly lack the ability to see any view on something other than your own. How worked up and defensive you are about such a topic is outright weird.
Yes, as mentioned, if you are someone in the minority going for 100%, it is useful. For those who aren't, it isn't. This isn't rocket science. For whatever reason, you refuse to accept this very basic point.
When have I said anything to suggest I would think that would be the case? What a strange reach of an argument to be "shocked" over.
Alright I’m done talking to someone who clearly is too stubborn to concede anything
I don't think he has played the first RDR yet, so a lot of it could be really confusing. The RDR came out like ten years ago and man I forgot about everything from the original story. Had to watch a youtube video to tie in the events from both games.What are you unsure about? Not a lot loose ends at the end of the main story from what I recall.
There are two endings but they don't change much other than how something goes down, the end result remains the same.
I don't think he has played the first RDR yet, so a lot of it could be really confusing. The RDR came out like ten years ago and man I forgot about everything from the original story. Had to watch a youtube video to tie in the events from both games.
No no it was more about the end scene I got. I thought the one I got wasn’t perfectly clear that’s why I was a bit confused. Without spoiling anything. Got it now though.
Ok I do have one complaint with the game and I feel like this feature is broken. Quick draw.
I slightly press R2 and while the meter is filling I just get shot dead on these gun slinger missions.
At no point do I ever actually get to shoot my gun. Highly annoying and IMO the worst feature in this game. Everything else I love though.