completed deal:
receive: RW T. Selanne, D F Beauchemin
receive: D D. Boyle
completed deal:
receive: RW T. Selanne, D F Beauchemin
receive: D D. Boyle
ANA 18/22 GP
BOS 17/22 GP
BUF 16/20 GP
CAL 17/20 GP
CAR 19/24 GP
CHI 17/22 GP
COL 17/22 GP
CBJ 16/21 GP
DAL 19/24 GP
DET 19/23 GP
EDM 17/21 GP
FLA 17/21 GP
LAK 17/23 GP
MIN 21/23 GP
MTL 19/21 GP
NYI 17/22 GP
NYR 18/22 GP
NSH 18/23 GP
NJD 17/21 GP
OTT 17/22 GP
PHI 18/22 GP
PHX 15/20 GP
PIT 19/22 GP
SJS 17/21 GP
STL 18/20 GP
TBL 15/20 GP
TOR 18/21 GP
VAN 18/23 GP
WSH 18/23 GP
WPG 15/20 GP
You guys from the VHL have to stop coming over!
This league is gonna be too hard. lol
So is that a no?
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.
These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.
Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny
Please address this
GENERAL
- Broken Stick = 2/6
- Game Speed = 3/6
- Attribute Effects = 5/6
- Fatigue, Fatigue Recovery, Injury all 3/6 (Human and CPU)
- Puck Control (Human and CPU) = 2/6
- Player Acceleration (human and CPU) = 3/6
AI
- AI Learning = 6/6
- CPU Difficulty = 0/6
- CPU Adjustment = 5/6
- Human Strategy = 0/6
- CPU Faceoffs = 4/6
- Fight = 3/6
- CPU Penalties = 3/6
- CPU teammate penalties = 2/6
PASSING
- Pass Assist = 4/6
- Pass Speed = 2/6
- Saucer Speed = 3/6
- Pass Accuracy, Reception, Interception all 3/6
SHOOTING
- Shooting Accuracy, Power, Slap Shoot Accuracy, One-time Accracy all 3/6
- Exception, CPU Slap Shot Power = 2/6
CHECKING
- Hitting Assistance = 3/6
- Aggression = 36
- Hitting Power = 2/6
- Stick Lift = 3/6
- Poke Check = 2/6
GOALIES
- Goalie Passing = 5/6
- Goalie Cover = 2/6
- Goalie Screen Effect = 3/6
- Goalie Reaction = 4/6
GENERAL
- Broken Stick = 2/6
- Game Speed = 3/6
- Attribute Effects = 5/6
- Fatigue Effects = 2/6
- Fatigue Recovery = 5/6
- Injury Occurrence = 2/6
- Puck Control (Human and CPU) = 2/6
- Player Acceleration (human and CPU) = 3/6
AI
- AI Learning = 6/6
- CPU Difficulty = 0/6
- CPU Adjustment = 3/6
- Human Strategy = 0/6
- CPU Faceoffs = 4/6
- Fight = 2/6
- CPU Penalties = 3/6
- CPU teammate penalties = 2/6
PASSING
- Pass Assist = 6/6
- Pass Speed = 1/6
- Saucer Speed = 3/6
- Pass Accuracy
- Human = 5/6
- CPU = 3/6
- Pass Reception
- Human = 6/6
- CPU = 4/6
- Pass Interception = 2/6
SHOOTING
- Shooting Accuracy, Power, Slap Shoot Accuracy, One-time Accuracy all 3/6
- No exception
CHECKING
- Hitting Assistance = 3/6
- Aggression
- Human = 3/6
- CPU = 2/6
- Hitting Power = 4/6
- Stick Lift = 3/6
- Poke Check = 2/6
GOALIES
- Goalie Passing = 5/6
- Goalie Cover = 2/6
- Goalie Screen Effect = 4/6
- Goalie Reaction = 4/6
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.
These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.
Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny
Please address this
But how many passes did I make in the neutral zone? Many more than 3 or 5. I didn't need to make many offensive zone chances because of the amount of odd man rushes I had, and to be fair most of my goals weren't beautiful goals and you deserved the W. and I should have passed more but you play defence really well, I usually try to cycle the puck more, hell ask jack I played him before you and I cycled pretty well it even lead to a phaneuf one timer goal from the point.
Yeah your touch passing neutral zone was quick and accurate. Was frustrating me I couldn't intercept it while in lanes but I like that. You know, weird you didn't translate that to the offensive zone, but now I see why. These settings.
Sorry I didn't read your post jacky but on paper you'd think that it be perfect for my type of play (passing dekeing setting up) but it's not, not even close.
But obvi if everyone is loving it that's fine. I just don't see how, because everyone I'm playing is agreeing with ne
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.
These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.
Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny
Please address this
I'm in the same boat. I tried to give "normal" a couple of blocks, but I much prefer "default." Nearly every game I've played has been under 20 total shots going into the 3rd period. I feel the pokecheck is even more effective than it should be in normal, hits are more likely to bounce off the guy, and more shots go wide than on the net. Majority of goals Ive scored/had scored against me are either point shots or pass to the slot and short side. I also agree normal seems to reward less creative/skillful play than default does. You guys can do what you want, just figured I'd let my feelings known since you guys are under the impression that only Psychic feels this way.
Thanks for the thoughts.
I never checked, but is there a way to set "custom" sliders in GM Connected? Perhaps we could find some middle ground.
I really hate the hitting on default. On normal, there are fewer big hits, but the ones that do occur makes sense. I get quite frustrated when small guys like Gionta and Marty St. Louis can take out guys who outweigh them by 50 lbs with ease. I still remember the first game of the first block, when Desharnais took out Grossmann, and then Gionta wrecked both Pronger and Schenn on the same shift.
I don't think that these settings discourage creative game play. It is more difficult to connect passes, and the loose puck dekes are far more realistic on "normal" (you can't do them at full speed with any but the most elite danglers), but default allows hustle-snips and rebound shots with a lot more ease. Seems to me that they cancel them out.
That said, my games have also seemed low scoring, so perhaps it is something that we need to figure out.
once people get used to it I feel like the games will be higher scoring. Default feels so fake and "arcadey" that it shouldn't be played on. You can still be creative as yesterday in my game against Jack, Kessel did a nice little quick deke, and set up Gagner for a goal. This setting is much better than default and I don't know how people can support that kind of gameplay setting.
once people get used to it I feel like the games will be higher scoring. Default feels so fake and "arcadey" that it shouldn't be played on. You can still be creative as yesterday in my game against Jack, Kessel did a nice little quick deke, and set up Gagner for a goal. This setting is much better than default and I don't know how people can support that kind of gameplay setting.
Ah yes theres that buzz word again, arcadey. At least people who prefer normal dont have a false sense of superiority. If all you like to do is grind grind grind then I'm sure you love normal. Just chuck it at the net and hope for a rebound. No reason to shoot top corner (unless you have crosby/ovechkin) because it will go wide. Might as well shoot low for rebounds every time. No reason to try and carry the puck across the blueline because the pokechecks are overcharged. Just dump it in, forecheck for a turnover and pass in front and shoot short side. Lots of creativity.
Frankly I don't understand why it was changed in the first place. Only justification I've heard is "less cheesing," (which I think is very debatable). Half the players in the league are from Elite. Was there really a problem of cheesing in there? I don't remember any complaints.
Like I said, I will accept whatever tuner is chosen. But I don't appreciate people talking down to people who prefer "default." Some people may say it is too easy to play offense in default, I say it is too easy to play defense in normal and I don't have much fun when shots are 12 to 14 at then end of the game. Although I like that fatigue is more of a factor, this is outweighed by the other deficiencies of normal IMO.
You don't remember our game? That was the epitome of arcadey, weakness.
Lol that wasnt a fluke outcome, all my games have been like dat. Unfortunately even the games I've won. Hell, Ask some of my opponents I've had to pull my goalie to give other teams goals back because I didn't feel right with the kind of goals I've been getting on a few occasions. They've been overwhelmingly weak as a whole in this gameplay setting, and it's been very noticeable.