NJ Hfboards Yahoo Fantasy Hockey (Keeper League Discussion)

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I don't think #2 is a valid option, since folks based their whole drafting strategy long term instead of a single year. Sucks if I have to give back kids that I picked over vets hoping for long term success...

If $$ was involved then I could understand some being unhappy with the proposed second option and that they would have drafted differently, but it's just 1 season and 1 league. It's not the end of the world if some drafted with the future in mind (I think most did being as it a potential keeper league) and it turns out that it may not be a keeper league.

It's just a fantasy league for fun and with no $$ involved. Obviously goes without saying that it is competitive, but friendly at that.
 
I also don't like option 2. In any bigger league, there will always be someone that will lose interest for some reason. If you would start over because of that, you could never run a keeper league.
 
Happy to go with option 2 (I don't want to give up Schneider ;) ). We just need to figure out the draft order for next season. Any thoughts?
 
What two goalies should I start tonight?


Schneider will start Tuesday vs. the Penguins.

Andrew Hammond - Ottawa Senators at Carolina Hurricanes

Carey Price - Montreal Canadiens at Florida Panthers * Price played last night against Tampa and is unconfirmed for tonight.
 
Sweet holy hell. On an almost-dark Friday night, my match turned around from 8-2 for me, to 9-0 for Moves Like Jagr.


KINKAAAAAAAAAAAAAID!!!!!!!!!!!!!!!!!!!!
 
A season at #1. #1 in the league in goals. And it all ends today because I came up one goal short. Against a team that has no starting goalies, but his trio of backup goalies got 7 starts this week.

Good work, Moves Like Jagr. You shrewdly navigated your goalieless team into having the right backups at the right time, and the fact that you used all your early picks on scorers left you with a potent offense while the rest of us had offense gaps where we wasted our picks on schlubs like Carey Price. He got me, like, no goals.


Lukester, 'at least I made the playoffs' is no consolation. This is a keeper league. The difference between where I sit and where you sit is that we're both losers, but you've got a much better draft pick this summer.
 
I dropped Palat because it said he was out for 3 weeks, then apparently he's not, and the guy I'm playing picks him up and he gets multiple point nights in back to back games. What a kick in the nuts.
 
Congrats to Just Win who did just that and won the league this season.

Next season I seek your feedback on how you want the league to set-up. If you can please post in this thread your preferences, then I can compile the answers when the league opens next season and I can set-up the league accordingly.

1. 16 teams or 12 teams.

We had 4 teams who quit mid season. 1 didn't get started, 1 in November and 2 in December. I don't think I will be inviting them back next season. The question is whether we want to find 4 new players in which I can transfer the teams or reduce the league to 12, in which we know we have committed players. And it will be easier to find a replacement, should one want to quit.

2. Goalie appearances 3 or 2.

I would like to keep at 3. I think 2 is too easy to achieve. With a potential reduction of teams, it will mean that there is more goalies available.

3. Offensive stats category. Leave at 8 categories or increase to 10.

This could be a potential solution to the goalie issue this season in which some teams were hoarding goalies. If we increase the offensive stats by 2 (I am thinking block shots and hits) then it will likely change their drafting strategy.

4. Roster positions. There will be 2 IR+ slots next season. IR+ gives the flexibility to put a day to day injured player in this slot. If the teams reduces to 12, then I will look to add 2 UTIL slots in the starting lineup and 2 extra BN slots.

5. Keeper rule. Currently it is 4 players. If teams are reduced to 12, we can possibly look at increasing to 6. Please give me your feedback on what you prefer.

6. Draft Order. The consolation playoffs didn't go as planned as Yahoo! didn't allow the bottom 8 teams to compete in the playoffs. Does anyone have any issue with the draft order for the upcoming draft being League finish?

It will means the draft will be set as follows:

1. Das Booters
2. Luka's team
3. Concussion Junction
4. Billington's Ghost
5. Feed Me A Stray Cat
6. tmg
7. The 100 MPH Club
8. Status Quo
9. Wingman 77
10. Moves Like Jagr
11. Peter Sidorkiewicz
12. Just Win

Any other feedback or ideas for next season greatly appreciated.

Well done to all who participated.
 
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Congrats to Just Win who did just that and won the league this season.

Next season I seek your feedback on how you want the league to set-up. If you can please post in this thread your preferences, then I can compile the answers when the league opens next season and I can set-up the league accordingly.

1. 16 teams or 12 teams.

We had 4 teams who quit mid season. 1 didn't get started, 1 in November and 2 in December. I don't think I will be inviting them back next season. The question is whether we want to find 4 new players in which I can transfer the teams or reduce the league to 12, in which we know we have committed players. And it will be easier to find a replacement, should one want to quit.

2. Goalie appearances 3 or 2.

I would like to keep at 3. I think 2 is too easy to achieve. With a potential reduction of teams, it will mean that there is more goalies available.

3. Offensive stats category. Leave at 8 categories or increase to 10.

This could be a potential solution to the goalie issue this season in which some teams were hoarding goalies. If we increase the offensive stats by 2 (I am thinking block shots and hits) then it will likely change their drafting strategy.

4. Roster positions. There will be 2 IR+ slots next season. IR+ gives the flexibility to put a day to day injured player in this slot. If the teams reduces to 12, then I will look to add 2 UTIL slots in the starting lineup and 2 extra BN slots.

5. Keeper rule. Currently it is 4 players. If teams are reduced to 12, we can possibly look at increasing to 6. Please give me your feedback on what you prefer.

6. Draft Order. The consolidation playoffs didn't go as planned as Yahoo! didn't allow the bottom 8 teams to compete in the playoffs. Does anyone have any issue with the draft order for the upcoming draft being League finish?

It will means the draft will be set as follows:

1. Das Booters
2. Luka's team
3. Concussion Junction
4. Billington's Ghost
5. Feed Me A Stray Cat
6. tmg
7. The 100 MPH Club
8. Status Quo
9. Wingman 77
10. Moves Like Jagr
11. Peter Sidorkiewicz
12. Just Win

Any other feedback or ideas for next season greatly appreciated.

Well done to all who participated.

12 teams, 2 goalies, 8 cats, 2irs, 6 keeper, no prob.
 
I think it's a good idea to expand the offensive stats. I won a lot of weeks that to frequent good performances by Rinne and Holtby, while my skaters were hot garbage.

Blocked shots and hits give incentives to hold certain players that are currently undesirable, but it's funny how some buildings accumulate those stats faster than others depending on the house scorer.
 
:win::wave::vhappy:

Congrats to Just Win who did just that and won the league this season.

Next season I seek your feedback on how you want the league to set-up. If you can please post in this thread your preferences, then I can compile the answers when the league opens next season and I can set-up the league accordingly.

1. 16 teams or 12 teams.

We had 4 teams who quit mid season. 1 didn't get started, 1 in November and 2 in December. I don't think I will be inviting them back next season. The question is whether we want to find 4 new players in which I can transfer the teams or reduce the league to 12, in which we know we have committed players. And it will be easier to find a replacement, should one want to quit.

2. Goalie appearances 3 or 2.

I would like to keep at 3. I think 2 is too easy to achieve. With a potential reduction of teams, it will mean that there is more goalies available.

3. Offensive stats category. Leave at 8 categories or increase to 10.

This could be a potential solution to the goalie issue this season in which some teams were hoarding goalies. If we increase the offensive stats by 2 (I am thinking block shots and hits) then it will likely change their drafting strategy.

4. Roster positions. There will be 2 IR+ slots next season. IR+ gives the flexibility to put a day to day injured player in this slot. If the teams reduces to 12, then I will look to add 2 UTIL slots in the starting lineup and 2 extra BN slots.

5. Keeper rule. Currently it is 4 players. If teams are reduced to 12, we can possibly look at increasing to 6. Please give me your feedback on what you prefer.

6. Draft Order. The consolation playoffs didn't go as planned as Yahoo! didn't allow the bottom 8 teams to compete in the playoffs. Does anyone have any issue with the draft order for the upcoming draft being League finish?

It will means the draft will be set as follows:

1. Das Booters
2. Luka's team
3. Concussion Junction
4. Billington's Ghost
5. Feed Me A Stray Cat
6. tmg
7. The 100 MPH Club
8. Status Quo
9. Wingman 77
10. Moves Like Jagr
11. Peter Sidorkiewicz
12. Just Win

Any other feedback or ideas for next season greatly appreciated.

Well done to all who participated.

Thanks both for running the league and the very close matchup this week. That match could have gone either way.

1. Would prefer it if the league remains at 16 teams. But only if we can find 4 active managers.

2. Keep it at 3, otherwise goalies would mean too little, especially if we would add more offensive stats.

3. I actually would prefer 9 offensive stats. Drop PIM as i simply see no reason why a player sitting in the penalty box is something positive and add blocked shots and hits.

4. 2 IR slots sounds about right, more would make it too easy and also makes the waiver wire less interesting. I would add one utility slot even if we remain at 16 teams. Two util slots if we go with 12 teams and two more benchs slots sounds reasonable.

5. 4-5 keeper slots, more could discourage managers that currently have a bad record longterm.

6. Snake draft after first round or straight order for the entire draft?
 
Team number in the league doesn't matter to me.

Agreed with keeping goalie appearances at 3. Thought prior to season that the goalie situation with the number of teams and lack of goalies present on some teams would be more of an issue, but I don't think it was for the most part.

Offensive stats I think we were fine with what they are, adding another 1 couldn't hurt, but again think we are fine where we are. Just Win - I see what you are saying regarding PIM, however it provides more of a competitive element to the league so everybody isn't just picking guys who score, but instead guys who can score and also get involved physcially (or just take a lot of dumb penalties :laugh:). Provides for more thought when making lineup decisions if you are down or close in that category to your opponent or even when drafting.

Definitely agree with 2 IR slots.

Don't think we need to have more than 5 keepers, and that would be at the max.

Fine with draft order.
 
Draft will be a snake draft.

Re keeper slots. We could have 5 and introduce a condition that only 1 goalie can be kept.

For my team, it would result in Luongo being made available in the draft.

Re PIM. I think it good to have a different scoring category whereby you need to consider drafting a goon in the later rounds.
 
1. 16 teams or 12 teams.

I prefer 16, myself. If we can find 4 signup candidates (start recruiting early - like maybe _now_) who have some degree of verifiable fantasy pedigree I'd rather that. "First four to raise their hands" is probably a risk we don't want to take. And yes, I realize the irony that if you applied a selective process last summer I likely wouldn't be in this league. :)

I also don't especially like how talentheavy the draft becomes if there's a sudden 4-team dispersal. The formulation of this league was that first round picks next year would exclude approximately the top 16x4=64 top players in the league, who would already be owned. Some teams being better than others, there might be a handful of players in the 30-40 range available (the fifthbest players on the deepest teams) and those would be the plum assets (along with McEichel) available as consolation prize for bottom finishers. With four folds, the draft pool gets seeded with multiple top players like Benn, Tarasenko, Nash, Toews, Quick, Perry, Subban... even the good teams will be getting a massive talent gifted to them in the draft.

2. Goalie appearances 3 or 2.

If teamcount reduces at all, 3. If teamcount stays at 16, 2. This league has easy accumulator stat Saves as a category anyway (rather than win-early-and-sit-on-it Shutouts); sitting after 2 good starts, even shutouts, in this league will often only earn you a 2-2 as the other team can easily outpace you on saves and often outpace you on wins by playing quantity over quality.

3. Offensive stats category. Leave at 8 categories or increase to 10.

8:4 is already a more offensive-weighted ratio than typical. If the league was at the standard 6:4 I'd be in favor of bringing it to the 8:4 we have now, but I don't think we need to go any further (like the proposed 10:4).


The three-birds-with-one-stone solution might be to drop one of GAA or SV% as a category. If we did that we could easily go to minimum-2-starts because with only one of those stats in play there's not enough incentive to sit on two early good starts, because accumulator stats (where people are naturally incentivized to want more starts because more starts will never make the stat worse) would outnumber rate stats (where people are inclined to sit on an early lead because more starts could make the stat worse).

16 players, 2 goalie starts minimum, and one of the goalie rate stats chopped would seem to work together well - higher ratio of forward to goalie stats, no incentive to sit at 2 goalie starts, and otherwise keeping the talent distribution equivalent to present.

4. Roster positions. There will be 2 IR+ slots next season.

Yes. I like IR+ a lot.

5. Keeper rule. Currently it is 4 players.

I think this is a change that needs a year of lead warning. Drafting this summer should be made with an eye to how many of the players you draft you'll be able to keep. When we drafted last summer we kept an eye to keeping 4 players, not 6.

6. Draft Order.

This is another question strongly dependent on "what are we doing if we replace the dropouts"? I would rather we replace the dropouts, have them redistribute their own 'keepers' in a 4-round cross-pollination draft in which they can only draft from among the players on those 4 teams, then start the 'real' draft in which they'd be slotted into the mix of nonplayoff teams, with the player who got the first Benn (sorry, first pick) in the cross-pollination draft getting the latest pick of the four in the full draft.
 
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I have renewed this league again for the 2nd season.

What I have done:

- Reduced teams from 16 to 12. I have deleted the 4 teams you weren't active last season. The reduction in teams will also allow the bottom 6 teams to compete in a 'consolation playoffs' whereby the winner of that gets the first overall pick in the draft next year, runner up to pick 2nd and so forth. All of the 12 active teams were invited back. If we are a couple of week before the keeper deadline and not all teams have joined again, I will hunt for new managers. Also if you played last year but don't want to play this year, then that is fine, just tell me now.

- With the reduction of teams, I have set keeper rules to 5 players to keep and a maximum of 1 goalie can be kept. Given the issues were had last some about certain teams stockpiling goalies, I thought this should even things about a bit and ensure there will be some good ones available in the draft. The 3 goalie start rule still applies, so draft accordingly!

- 2 IR+ spots have been added. Bench players have increased from 4 to 6, which I thought was appropriate given the reduction of teams.

- All other scoring stats have remained the same.

- Live online draft is currently set for Friday night, on October 2 at 9PM and the keeper deadline to select which players you want to keep is a week before the draft.

Please give me your thoughts on the above. If something you don't like we have plenty of time to change things if it is generally agreeable.
 
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I would petition to have the draft not on a Friday or Saturday night.

In regards to keepers, how are we doing them?

I'm in a fantasy baseball league that has a pretty interesting/creative keeper system - you MUST keep six players, three of which can be any player on your team. The other three need to be either picked in round 11+ the previous year or free agent pickups. This adds a lot of strategy, because it makes a) finding late round gems very important from year to year and b) increases the value of younger players who are picked later in the draft. Trade deadlines also become more interesting as teams who are out of it will look to divest of some guys they won't be able to keep in exchange for players with 11+ value.
 
Unthrilled with some of the decisions here (simply dispersing the four teams will make this a draft with a few top-end assets then very sharply declining value; going from 4 keepers to 5 without warning irks me), but I'll cope, and I'm back to redeem my playoff crash and burn last year.

Basically speaking, 20 of the top 80 players will be unprotected via dispersal. So the first 20 picks (less than 2 rounds) will represent players that would normally be taken in picks 1 thru 80 of a 12 man draft (almost 7 rounds), then the draft will slow to its normal talent pace.

It's navigable, but it'll be a strange situation. Glad I get to start with 3 of the top 10 fantasy assets. :p
 
I would petition to have the draft not on a Friday or Saturday night.

In regards to keepers, how are we doing them?

I'm in a fantasy baseball league that has a pretty interesting/creative keeper system - you MUST keep six players, three of which can be any player on your team. The other three need to be either picked in round 11+ the previous year or free agent pickups. This adds a lot of strategy, because it makes a) finding late round gems very important from year to year and b) increases the value of younger players who are picked later in the draft. Trade deadlines also become more interesting as teams who are out of it will look to divest of some guys they won't be able to keep in exchange for players with 11+ value.
For this season it is just any 5 players and out of the 5, only 1 goalie is allowed to be kept.

If we were to get creative on keeper rules for the future we probably need to decide now for next season.

Maybe something like
- 5 players to be kept
- Only 1 goaltender allowed
- 1 player has to be a rookie. (A rookie is considered any player with less than 100 games experience)
 
With the year warning lead time, that sounds cool. Very happy you're not instituting this now though - my only eligible rookie would be Tokarski, then I'd be forced to unprotect Price!
 
Rather than a rookie designation, just require a certain amount of players kept who were picked after round X in the previous years draft. Keeps things fresh. Teams can't just keep all the best players from year to year.
 
Team "Moves Like Jagr" is stepping down. Thanks for the re-invite Steve P. I won't have time to manage the team.
 

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