Metroid Dread (Metroid 5) - Nintendo Switch - October 8 2021

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I wonder if we're going to get a demo. Nintendo puts them out on occasion, like for golf, tennis, Hyrule Warriors.

And the game shouldn't be more than 40 bucks, considering the best games in the genre are all under 30. There needs to be something in the gameplay that brings it above Hollow Knight, Dead Cells, or Ori.
 
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With Indie games like Eastward looking as absolutely gorgeous as they do these days, I think it's downright tragic that 2D classics like Link to the Past or Super Metroid don't get remasters or spiritual successors with that level of gorgeous sprite-art and visual charm, personally.
I wonder if we're going to get a demo. Nintendo puts them out on occasion, like for golf, tennis, Hyrule Warriors.

And the game shouldn't be more than 40 bucks, considering the best games in the genre are all under 30. There needs to be something in the gameplay that brings it above Hollow Knight, Dead Cells, or Ori.
While I don't think it looks as good as what's expected of the price tag (it looks like a bit of a cheap afterthought, to be honest), I don't think that's a reasonable measuring stick. Hollow Knight is what, in a fair/deserved world, should be a $60-80 game that instead happened to be criminally underpriced-- nobody else should be obligated to match that ridiculousness.
 
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@WhatchaKukan and @Shareefruck

Most reviews are pegging this to be a 10-15 hour adventure without 100%ing it. I originally thought that people worrying about the price for this type of game were being a bit dramatic, but I'm tending to agree now. 10-15 hours seems quite short.

Regardless, I'm taking a vacation day on Friday to go buy this and play it. :laugh:
 
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Holy cow, though, the reviews are pretty glowing and promising/re-assuring about a lot of the things I was worried about. Sounds like it's taking a lot of inspiration from Super Metroid (in terms of narrative and progression-style), but re-integrating some of their best tricks from the newer games and having what sounds like potentially the most polished movement in the series (the closest thing to a flaw in Super Metroid, IMO).

15 hours also sounds pretty appropriate to me for this type of experience, considering how Hollow Knight feels, regardless of price-tag.
 
Yeah not sure if I'll get to play it as I don't have a Switch but 15 hours sounds good. Like I said on the first page Super Metroid took about 8 hours to complete the first time and only 4 hours once you know what to do. I remember playing Metroid Zero on emulator and as it kind of tells you what to do that also took only 4 hours my first play through. Play time really shouldn't be a measure of a games quality but in 2021 an appropriately priced indy game can get away with that but the old standard would be too little for a full priced flagship game.
 
Pretty excellent so far. I hope they use the EMMI sequences sparingly (which it seems like they might), because too much of that would go against the spirit of Metroid's exploration. So far, when they do appear, it does feel effective in a very fitting Alien-esque way, though.

Movement is silky smooth, traversal is tight and well thought out, and just the right amount of story, world, and atmosphere so far.
 
Went to Target as soon as they opened today and was hoping to nab me a Special Edition. I was the second person there to buy Dread but apparently all 3 copies of the Special Edition had already been sold. Likely to employees. Oh well.

Once I finish this coffee I'll be popping the game card in. Can't believe I finally own this after a decade and a half of rumors.

Yep. Just played for an hour. And my thoughts are the same as @Emperoreddy 's. Those dang EMMI.

2a8.gif
 
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I actually dig the EMMI gimmick. I thought I may initially dislike it but I was dead wrong.

They're relatively easy to avoid and work around and if you do get caught, I think in a way it helps the game shine. Once you start running from it you kinda realize "god damn Samus is super mobile, and god damn is this game ever built to show it off"

It feels silky smooth running, sliding underneath the EMMI on the platform above and then wallkicking your way up a tunnel to escape. Samus has always been mobile to an extent but with how easy wall kicks are compared to something like Super Metroid here she's like a jumping bean lol.

Didnt play a bunch. Stopped shortly after I got the charge beam after realizing that one yellow platform in the EMMI area wasn't actually alarm, but a drainage trigger to open the way forward (in my defense that stupid ping would go off any time I got near it so I assumed it was bad) but from what i did play I'm very impressed.
 
I can only judge the first major EMMI encounter so far, but I like how it was set up.

Game forces you to pass through the EMMI zone a few times which ramps up the intensity because the f***er gets on your ass quick. Zone is set up well to let you use your smooth quick mobility to stay ahead of it.

You are fast enough that it really should never catch you unless you get greedy or make a bad mistake, but it hauls enough ass that you can never just stop moving in that zone. You have to always keep moving, which makes instances where you have objectives inside the zone that requires you to slow down and wait.

It seems pretty well balanced in that you got some obstacles that slow you down just enough to make you nervous but not enough to actually f*** you over.

The counter timing is nearly impossible for them, but I think that's a good thing since making that easy takes away all the tension in avoiding them.

Major catharsis when you can finally kill one and freely explore that area.
 
The game makes it pretty clear that timing the counter is "almost impossible" and that your gameplan should be to run the f*** away from the EMMIs at all costs.

I got caught intentionally a couple of times just to test it and it definitely feels like its not possible to rely on. like trying to parry a guardian laser in Breath of the Wild times 1000.
 
I love how ice cold she is in this game.

Safe to say after Other M nearly left her character and the series as a whole dead in the ditch that the real Samus is back and god did the video game world miss her
 
Friends and I did a drinking Dread night. I think we got a good chunk of the way in. Holy hell the game is fun. I'm enjoying the item order and it's kinda funny that you're climbing rather than going deeper into the world. The music hasn't stood out to me yet though, but I think it's quieter than other Metroid games. Murder-bots, man.
 
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I love how ice cold she is in this game.
They added an excellent bit of attitude/personality/characterization to Samus. There's a part at the beginning of the
Kraid fight
where she
goes into a relaxed pose when he's revealed (especially chained up) and just non-chalantly charge-beams him in the mouth for fun-- like she's beaten him so many times now that she sees him as a non-threatening loser to toy with-- felt very stylish, humorous, and badass to me.

Edit: here it is


Honestly, I'm about ready to get pretty hyperbolic about this game. Best Metroid contender, game of the year, best Switch game contender, all that stuff.

It's also very cool how so many of the power-ups seem directly transferred and demonstrated by the enemies that you defeat.
 
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Beat the third or fourth boss, which is probably my favorite so far.

Also, I knew it was a while between 2D games but get this: the gap between the original NES Metroid and GBA Fusion was just over 15 years. The gap from GBA Fusion to Dread is 19 years.
 
Played about an hour and really enjoying it. Looks great. Plays great. The EMMI are kind of terrifying.

Same here. Played about an hour and I have the same feeling I had after an hour of Hollow Knight: it plays great. Can't wait for the rest.
 

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