Osprey
Registered User
- Feb 18, 2005
- 27,370
- 11,811
And they've been worse basically ever since for it![]()
I agree. The introduction of regenerating health has hurt shooters by making them more arcadish. You don't really need to worry about your health anymore. You can simply run straight into a swarm of enemies, get taken down to 10% health, duck behind cover and be at 100% again just a few seconds later, ready to run into more enemies. There's little reason to be careful and there's no reason to be afraid.
Some of the most tense moments in shooters are when I'm low on health and/or out of health packs. In those instances, I'm scared of dying and am being super careful to spot enemies before they spot me, and it really gets the heart racing when I can't avoid a firefight and I know that I'm one bullet away from dying.
Fortunately, there are still enough shooters and other first-person games that haven't adopted regenerating health so that we don't have to play the more arcadish ones to get our shooter fixes.
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