lomiller1
Registered User
- Jan 13, 2015
- 6,409
- 2,968
This is inane. It doesn't matter if PP time is limited, we're looking at point shares here and a disproportionate number of points are accumulated on PP.
And PP points are primarily a function of the players role and how good the PP is. At best we could say maybe their PP is overachieving or underachiever and they should get a few more or a few less points, but the sample size is so small players/teams will be all over the map wrt to "expected"values so the noise you inject may overwhelm any benefit.
The OP captures the most important thing to capture is who gets the points on their teams PP because that probably won't change much unless someone gets injured.