Tw1ster
Registered User
When I first dabbled with Hollow Knight it didn't immediately stick and I put it aside. Then I came back to it some time later played a little more and got completely hooked. I'd recommend playing through the initial central starting zone and into the first new area, that's about where I started getting into it.
Where it really shines is it's a game that doesn't hold your hand with maps telling you where you are and where you need to go, combined with a Dark Souls like death system to add tension. The map is quite large for a 'Metroidvania', to even get a map of the area you have to dive deep into it to find the map maker, and it's all non-linear with branching paths and optional order of doing things, and . Even putting a marker on the map saying where you are requires using a limited skill slot.
Altogether combined with excellent level design it's quite an effective combination, if you're into all that. My only real minor complaint is while it's good for adding extra value if you have the time for it but I found the completionist aspect and shift to super difficulty at the end dragged a bit.
I got to City of Tears before I took a break. Don’t get me wrong, I really enjoyed my time with it, but I had just finished putting a ton of time in with Bloodborne, and probably burnt myself out. I fully intend on returning to finish it. Also, the Greenpath soundtrack might be my favourite game song in a long time