All I want is some consistency out of the DOPS, is that so much to ask for?
Yes, it's apparently way way way wayyyy too much to ask for. An unrealistic, naive, absurd thing to expect.
I really wouldn't even be bothered if they decided that this kind of hit was suspension worthy, I don't think it should be, but if they wanted to say that it is, and always will be, then fine. But they just flip a coin when deciding what is and isn't allowed.
It really shouldn't even be that hard, just create a library of highlights and compare them to each potential suspension, deciding if it's more similar to what's been deemed illegal or if it's closer to what's been allowed. If they already do anything like this, and we still end up with the inconsistent stupidity that we currently do, then everyone involved should be fired.
Taking into account if the player is injured or not is ridiculous too. It should only be the action thats considered, not the result. Imagine someone tries to kill another person by shooting at them, but misses and the person ends up 100% unscathed. Now imagine someone tosses a wiffleball at a friend when he's not looking and it hits him in he nose, causing a nosebleed, which technically caused more damage than was dealt to the person who was shot at. Should the guy who tossed the wiffleball be in more trouble than the shooter? Of course not.