The Crypto Guy
Registered User
- Jun 26, 2017
- 29,111
- 38,666
Completely agreed. The characterizations of the main cast + Avalanche + pretty much all of the Shinra heads are absolutely spot on, and probably express the original characters more clearly and eloquently than the original does (even though all of the same seeds were still there in the OG version-- you just had to read between the lines and draw a lot from a few succinct lines, and in some cases you don't realize a lot of it until later in the game). The only fully new and notable character trait I can think of is Jessie's forwardness which did not exist at all before and works excellently in this game (that and I guess Biggs' weird shoe-horned "worrying about details" trait, which I didn't find convincing at all)-- I interpreted it more as a shy schoolgirl crush on Cloud thing in the original, which is not the case at all here. I think they kind of overdid the Aerith/Tifa friendship as well, I guess in attempt to make the game feel less male-targeted.
Sephiroth is probably the sole exception and is very poorly characterized and cheapened for the sake of hollow fan service, though-- which is a shame because his build-up was one of my favorite things about the original game.
Plotwise, I would say they nail just about everything up to the beginning of Shinra HQ, but it suddenly gets very flimsy after that.
I mostly just despise the thematic statement the game concludes with, which really comes close to souring everything else and implications moving forward for me.
It's not that Sephiroth is some super deep character or anything, but how he's used as a storytelling device is excellent. In the remake, he just feels like some dumb Naruto villain (I cringed at how they turned the dynamic into the exact Sasuke/Itachi thing). FFVII-adjacent games/movies basically tell you nothing, and appear to be where the remakes version of Sephiroth comes from. Oddly enough, spin-off material completely bastardized Cloud, Aerith, and Sephiroth (turned emo, angelic, and stoic, respectively), and the remake completely fixed/restored Cloud/Aerith but kept Sephiroth bastardized.I'm curious to see how Sephiroth is built up and introduced in the original when I get around to playing it. Stuff I've read on this site, as well as on other sites, has said that's the biggest negative change between the original and the Remake. I already know most things about Sephiroth due to playing the FFVII-adjacent games, as well as seeing Advent Children way back when, but I'm very interested in seeing how much better his build up is in the original.
Agreed on the plot, too - everything they pulled from the original was awesome. The way they updated it to make it fit in with modern games was great, and it all looked so damn cool. And then the original plot threads for Remake reared their ugly heads and we got some very questionable scenes throughout the last few chapters of the game.
I don't blame you for disliking the conclusion and what it has to say. It's pretty lame and opens the door for more Nomura nonsense in the next installments. I'll still buy the next game just so I can experience the next part of the original story (if they go that way). If not, and if it ends up a non-Disney KH3, then I'll probably skip it.
It's not that Sephiroth is some super deep character or anything, but how he's used as a storytelling device is excellent. In the remake, he just feels like some dumb Naruto villain (I cringed at how they turned the dynamic into the exact Sasuke/Itachi thing). FFVII-adjacent games/movies basically tell you nothing, and appear to be where the remakes version of Sephiroth comes from. Oddly enough, spin-off material completely bastardized Cloud, Aerith, and Sephiroth (turned emo, angelic, and stoic, respectively), and the remake completely fixed/restored Cloud/Aerith but kept Sephiroth bastardized.
*snip*
Also, keep in mind that a lot of the most compelling lore in the game is entirely optional and hidden behind actually meaningful side quests, easter eggs, and optional dialogue that you have to seek out, so it might be worth peaking at a guide once in a while and talking to everything.
Funny enough, I just finished watching through Naruto a few months ago and I definitely got some Sasuke/Itachi vibes from Cloud & Sephiroth. It wasn't the relationship I remembered hearing about from the original game. I was expecting more - some sort of true antagonist behavior from Sephiroth, but the Remake focused so much on Shinra that Sephiroth felt like an afterthought saved for the finale more than anything else.
Not sure if you've heard this yet, but Sephiroth is not technically supposed to appear in this part of the remake at all, so that's why he feels like an afterthought-- they try to shoe-horn him in there for fan service even though he doesn't belong in this part of the story, aside from planting off-screen seeds that get paid off later. Adds to the mystery and build-up beautifully, I'd say.
It's pure filler. In the original, it's literally just two or three screens where you do a moving-trains-around puzzle to get from the sewers to the Sector 7 plate, with zero dialogue, story, or plot implications.I had to put the game down for a few days after the start of Chapter 12 because I could tell it was going to be hard hitting, but picked it up again last night. I was right. Really difficult chapter to get through for me, too bad it was preceded by what I think was my personal least favourite chapter in the game so far. I hated the train graveyard. Feels like you could cut that part out entirely and you'd not really lose anything. Again though, I never played the original, so maybe there is some content in there that will be relevant later on.
I still love this game, 31 hours in, but Jesus Christ the battle system needs a lot of work.
I made the same point earlier, but I will say that exactly how Sephiroth should be portrayed IS a little trickier to pin down because of how infrequent his appearances are and how many different manifestations of him there are depending on the context-- Especially compared to Cloud and Aerith, who get heaps and heaps of characterization and remain pretty consistent/gradual the whole way through.It is odd how they seemingly got Cloud and Aerith right after years of the characters being reduced to one note shells of their original selves, but Sephiroth remains the generic "cool guy" anime villain he became in Kingdom Hearts and all the compilation material.
Also man is everyone so thirsty for Cloud.
The further I get into the game, the more the battle system is clicking for me. It’s a blast for me the better I’ve gotten
The Final Fantasy games are all independent of each other and take place in different worlds. The only thing I've head about this one is that the ending makes more sense if you've played the original FFVII, and is confusing if you haven't. If the game looks like it appeals to you, dive in. I haven't played the original and I'm a few hours into this new one and there haven't been anything that I feel like I'm missing out yet.I've never played an FF game. Can I play this game without playing any of the others?
Sometimes it’s ok.
I don’t even know where to start
Flying enemies - They need to be just scrapped altogether. Especially if you don’t have Barrett in the party. They go outside the “battle zone” so you can’t hit them and you just end up taking turns high jumping doing nothing. You’d better hope you have magic materia equipped because all those abilities are useless now.
Camera - Way too often I’m searching for enemies in battle because the camera is all over the place. I’ve tried fooling with the options and different combinations of the camera but none of them are perfect.
Guard - Completely pointless. The amount of time it takes for your character to start guarding from the button press is ridiculous. If you don’t “have a reservation”, you might as well forget it and just dodge. The damage reduction isn’t even that great it seems like. I know there’s the Steadfast Block materia but still.
Interruptions and Misses - Wtf. This is so dumb. Trying to cast a spell or ability the game makes you take your sweet ass time. You’re either going to get interrupted and not have it cast at all, or if you do cast it, it misses because the enemies moves. On top of that, you lose your ATB gauge as if you did cast it? Gimme a break.
I’m sure there was some other stuff that I can’t think of.
Sometimes it’s ok.
I don’t even know where to start
Flying enemies - They need to be just scrapped altogether. Especially if you don’t have Barrett in the party. They go outside the “battle zone” so you can’t hit them and you just end up taking turns high jumping doing nothing. You’d better hope you have magic materia equipped because all those abilities are useless now.
Camera - Way too often I’m searching for enemies in battle because the camera is all over the place. I’ve tried fooling with the options and different combinations of the camera but none of them are perfect.
Guard - Completely pointless. The amount of time it takes for your character to start guarding from the button press is ridiculous. If you don’t “have a reservation”, you might as well forget it and just dodge. The damage reduction isn’t even that great it seems like. I know there’s the Steadfast Block materia but still.
Interruptions and Misses - Wtf. This is so dumb. Trying to cast a spell or ability the game makes you take your sweet ass time. You’re either going to get interrupted and not have it cast at all, or if you do cast it, it misses because the enemies moves. On top of that, you lose your ATB gauge as if you did cast it? Gimme a break.
I’m sure there was some other stuff that I can’t think of.
I think there are some big problems with the battle mechanics, but none of these would be among them for me, personally (other than maybe a slightly chaotic camera which seems like a nitpick). Hell, guard is significantly more useful than dodge is (the counter in particular), and interruptions and misses are a really neat part of the strategy/timing of the game, IMO. It actually cleverly conditions a more psychologically turn-based mentality as well, because the safest time to use a big attack is after a big attack from the enemy has completed. Also, flying enemies being tedious when you use melee characters with for some reason zero magic equipped sounds entirely reasonable to me.Sometimes it’s ok.
I don’t even know where to start
Flying enemies - They need to be just scrapped altogether. Especially if you don’t have Barrett in the party. They go outside the “battle zone” so you can’t hit them and you just end up taking turns high jumping doing nothing. You’d better hope you have magic materia equipped because all those abilities are useless now.
Camera - Way too often I’m searching for enemies in battle because the camera is all over the place. I’ve tried fooling with the options and different combinations of the camera but none of them are perfect.
Guard - Completely pointless. The amount of time it takes for your character to start guarding from the button press is ridiculous. If you don’t “have a reservation”, you might as well forget it and just dodge. The damage reduction isn’t even that great it seems like. I know there’s the Steadfast Block materia but still.
Interruptions and Misses - Wtf. This is so dumb. Trying to cast a spell or ability the game makes you take your sweet ass time. You’re either going to get interrupted and not have it cast at all, or if you do cast it, it misses because the enemies moves. On top of that, you lose your ATB gauge as if you did cast it? Gimme a break.
I’m sure there was some other stuff that I can’t think of.
I would not advise on that. The battle system is amazing, don't go back to classic unless you really want boring and easy fights. If you are having a bit of trouble with the regular mode, classic is a good way to slow things down a bit so you can get a hang of things.So I am playing the game on normal, but I am thinking of changing it to classic mode? Would you lot advise towards this or not?
Also I am half-way in Chapter 4 and Jessie is becoming one of my favourite characters in any video game I've played.