ATD 2022 Rules Poll Number 1: Trades

Trading in ATD2022


  • Total voters
    14
  • Poll closed .

rmartin65

Registered User
Apr 7, 2011
2,714
2,997
Please choose the option you prefer.

1) Unlimited Trading

2) Limited Trading (please list preferred amount in a response; we'll have a follow-on poll should this selection win)

3) No Trading
 
@rmartin65 This first poll should just be just trading vs. no trading, that’s the fundamental question here.

The way it is now the results could be 5 votes for limited trading, 5 votes for unlimited trading, and 6 votes for no trading, so 10/16 people would be in favor of trading overall but the no trading option would win.

If trading wins, have a second poll for trade limits, etc.
 
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We can cross that bridge if it comes to that. Based on sentiments in the general rules thread, it looks likely that unlimited trading wins anyway. As it stands, I am the lone vote in favor of limited voting; I would much rather prefer unlimited trading to no trading, so I have no qualms switching my vote if that is necessary.
 
Limited trading, but with a really high limit was always my favorite.

For example, the trading rules from ATD2013 (ignore the stuff about the trading committee; it was kind of helpful in a large draft I guess).
  • Trading is to be reasonably fair and balanced and lopsided trades will need to be re-worked or dropped. This is at the discretion of the trade committee.
  • Each team may make up to 8 trades.
  • A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
  • No more than 4 assets per team may be traded at a time.
  • Swapping all positions before the draft doesn't count as a "trade" for the purposes of the above rules.
  • Trading while on the clock is allowed. However, using your entire clock to openly shop a pick annoys your fellow GMs, so do it sparingly. If GMs abuse trading on the clock, a rule could be added against it
Basically, the effect of the rules is kind of "unlimited trading, except for stupid trades"
 
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As someone who is a serial trader and doesn't like picking first rounders (except the first rounder in my heart) I like the results so far
 
Limited trading, but with a really high limit was always my favorite.

For example, the trading rules from ATD2013 (ignore the stuff about the trading committee; it was kind of helpful in a large draft I guess).
  • Trading is to be reasonably fair and balanced and lopsided trades will need to be re-worked or dropped. This is at the discretion of the trade committee.
  • Each team may make up to 8 trades.
  • A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
  • No more than 4 assets per team may be traded at a time.
  • Swapping all positions before the draft doesn't count as a "trade" for the purposes of the above rules.
  • Trading while on the clock is allowed. However, using your entire clock to openly shop a pick annoys your fellow GMs, so do it sparingly. If GMs abuse trading on the clock, a rule could be added against it
Basically, the effect of the rules is kind of "unlimited trading, except for stupid trades"

Vote is razor thin but I like this method.
 
I'm fine with TDMM's set-up. If it can speed up the process, change my vote to that.
 
Limited trading, but with a really high limit was always my favorite.

For example, the trading rules from ATD2013 (ignore the stuff about the trading committee; it was kind of helpful in a large draft I guess).
  • Trading is to be reasonably fair and balanced and lopsided trades will need to be re-worked or dropped. This is at the discretion of the trade committee.
  • Each team may make up to 8 trades.
  • A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
  • No more than 4 assets per team may be traded at a time.
  • Swapping all positions before the draft doesn't count as a "trade" for the purposes of the above rules.
  • Trading while on the clock is allowed. However, using your entire clock to openly shop a pick annoys your fellow GMs, so do it sparingly. If GMs abuse trading on the clock, a rule could be added against it
Basically, the effect of the rules is kind of "unlimited trading, except for stupid trades"

Since it looks like limited trading is going to win, and this proposal has some popular support- can we get a majority of people participating to post if they like TDMM's proposal? By my count, we have TDMM, VI, BB, IE, and me so far in agreement. I'd like to see at least 3 more people voicing support for this suggestion, then we won't have to make a poll.
 
Since it looks like limited trading is going to win, and this proposal has some popular support- can we get a majority of people participating to post if they like TDMM's proposal? By my count, we have TDMM, VI, BB, IE, and me so far in agreement. I'd like to see at least 3 more people voicing support for this suggestion, then we won't have to make a poll.

I'm good with it.

One question on this rule:
  • A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.

If the trade gets vetoed, but then ends up getting re-worked by the GMs involved does it count as 1 trade or 2?
@TheDevilMadeMe
 
I think, traditionally, it doesn’t count if the trade is re-worked. However, I’d like to see them count- don’t submit lopsided trades, simple as that.
 
I'm good with it.

One question on this rule:
  • A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.

If the trade gets vetoed, but then ends up getting re-worked by the GMs involved does it count as 1 trade or 2?
@TheDevilMadeMe

Under the ATD2013 rules, it would have counted as 2 trades. Each veto of a trade = a loss of one of a GM's 8 trades.

This was to stop a pair of particular GMs from submitting wild trades with little thought and basically using the trading committee to more or less negotiate their trades for them....


Basically, it was intended as a slap on the wrist towards such things.

I don't care if we keep it or not.
 
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Under the ATD2013 rules, it would have counted as 2 trades. This was to stop a pair of particular GMs from submitting wild trades with little thought and basically using the trading committee to more or less negotiate their trades for them....

Basically, it was intended as a slap on the wrist towards such things.

I don't care if we keep it or not.

And just FTR, that wasn't me :laugh:
 
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Under the ATD2013 rules, it would have counted as 2 trades. Each vetoed trade = a loss of one of a GM's 8 trades.

This was to stop a pair of particular GMs from submitting wild trades with little thought and basically using the trading committee to more or less negotiate their trades for them....


Basically, it was intended as a slap on the wrist towards such things.

I don't care if we keep it or not.

Given everyone signed up so far, has been around the block numerous times, I don't think we should see anything outlandish being submitted.
 

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