Limited trading, but with a really high limit was always my favorite.
For example, the trading rules from ATD2013 (ignore the stuff about the trading committee; it was kind of helpful in a large draft I guess).
Basically, the effect of the rules is kind of "unlimited trading, except for stupid trades"
- Trading is to be reasonably fair and balanced and lopsided trades will need to be re-worked or dropped. This is at the discretion of the trade committee.
- Each team may make up to 8 trades.
- A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
- No more than 4 assets per team may be traded at a time.
- Swapping all positions before the draft doesn't count as a "trade" for the purposes of the above rules.
- Trading while on the clock is allowed. However, using your entire clock to openly shop a pick annoys your fellow GMs, so do it sparingly. If GMs abuse trading on the clock, a rule could be added against it
I'm fine with TDMM's set-up. If it can speed up the process, change my vote to that.
Yeah, I'm fine moving my vote to limited w/TDMM's outline.
The poll has an option to change your vote in case you guys want to make it official
The poll has an option to change your vote in case you guys want to make it official
Limited trading, but with a really high limit was always my favorite.
For example, the trading rules from ATD2013 (ignore the stuff about the trading committee; it was kind of helpful in a large draft I guess).
Basically, the effect of the rules is kind of "unlimited trading, except for stupid trades"
- Trading is to be reasonably fair and balanced and lopsided trades will need to be re-worked or dropped. This is at the discretion of the trade committee.
- Each team may make up to 8 trades.
- A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
- No more than 4 assets per team may be traded at a time.
- Swapping all positions before the draft doesn't count as a "trade" for the purposes of the above rules.
- Trading while on the clock is allowed. However, using your entire clock to openly shop a pick annoys your fellow GMs, so do it sparingly. If GMs abuse trading on the clock, a rule could be added against it
Since it looks like limited trading is going to win, and this proposal has some popular support- can we get a majority of people participating to post if they like TDMM's proposal? By my count, we have TDMM, VI, BB, IE, and me so far in agreement. I'd like to see at least 3 more people voicing support for this suggestion, then we won't have to make a poll.
I'm good with it.
One question on this rule:
- A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
If the trade gets vetoed, but then ends up getting re-worked by the GMs involved does it count as 1 trade or 2?
@TheDevilMadeMe
I'm good with it.
One question on this rule:
- A submitted trade counts towards the maximum, even if it is vetoed (exception - first time GMs). Don't submit lopsided trades.
If the trade gets vetoed, but then ends up getting re-worked by the GMs involved does it count as 1 trade or 2?
@TheDevilMadeMe
Under the ATD2013 rules, it would have counted as 2 trades. This was to stop a pair of particular GMs from submitting wild trades with little thought and basically using the trading committee to more or less negotiate their trades for them....
Basically, it was intended as a slap on the wrist towards such things.
I don't care if we keep it or not.
Under the ATD2013 rules, it would have counted as 2 trades. Each vetoed trade = a loss of one of a GM's 8 trades.
This was to stop a pair of particular GMs from submitting wild trades with little thought and basically using the trading committee to more or less negotiate their trades for them....
Basically, it was intended as a slap on the wrist towards such things.
I don't care if we keep it or not.