Shareefruck
Registered User
I don't see how its story can be cliche now considering that it's so niche and not popular to tell a story this way that barely anything even bothers to emulate it (and the things that do like Triangle Strategy don't do it nearly as well).Yes FFT was one of my favourites so I disagree, though everyone's entitled to their opinion. I just wanted to add for some of the criticism here at the time it came out it was much more novel. The job system wasn't new to the FF series, but III and V didn't initially leave Japan. I believe same with the Dragon Quests that had their own. So it was a massive plus on the PS1 when FFT came out with a system that gave you a lot of flexibility and creativity. Other SRPG at the time like Shining Force, Ogre Battle, or Fire Emblem you generally just got a 'promotion' to a new class. Same with Vandal Hearts when it came out, good game but more of the same for what we already had.
I'm pretty sure the same thing goes for FFT story, maybe cliche now but was much more original at the time.
I can't think of many things that even bothers to drench every line with clever conceits and thematic consideration, or has the boldness to tackle a premise about a thankless/non-glorified protagonist, a morally ambiguous antagonist, or that has a mostly negative/bittersweet outcome ambiguous ending in the way this does (there's some, but not many, honestly-- Kentucky Route Zero comes to mind). Doesn't seem all that profitable or in fashion to do any of these things.
Hell, I WISH this became more cliche, because it would mean that we would have had more good things like it than we actually have.
That said, I do have SOME criticisms (the Templar Knights, as end-game characters, should ideally have more interesting/memorable characterization, like the Dark Knights in Tactics Ogre did-- I hope they fix that in the remaster).
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