Shareefruck
Registered User
I would strongly contend that it has nothing to do with tastes changing. If anything, my tastes changing have made me appreciate the less graphically fancy ones more, that I was too impatient for as a kid (like IV), and I didn't grow up with a lot of the ones that I like best now (like VI).
Square Enix legitimately became a different company with different goals, principles, artistic visions, and standards of quality after the merger-- a far less admirable, passionate, principled, and stubborn company that became far more exploitative, money-grubbing, micro-managing, and business-focused. The biggest reason all of this happened should be traced all the way back to Spirits Within being a disastrous flop, which made the merge necessary in the first place.
You can tell by the way that Hironobu Sakaguchi (the primary ideas guy from I-VII, and the reason why a lot of those stubborn traditions/rules in the main series were held onto so dearly in the first place, and the only presence in upper management that you would expect to fight for that kind of thing) clearly had a falling out with the direction that the company was going in right after the merger. We started getting sequels after that, expanded universe bull-****, celebrity gimmicks injected into the games themselves (I ****ing hate that Gackt guy), and the games flat out stopped being nearly as good, often being terrible.
Profit-driven micro-management was also most likely what screwed up Final Fantasy XII and caused Yasumi Matsuno (the brains behind Ogre Battle, Tactics Ogre, FF Tactics, Vagrant Story, and now FFXII) to have a similar falling out as well. That game was well on its way to being great, but was hijacked so that two younger, more marketable characters were injected as the main protagonists of the story mid-way through development. It's still a pretty decent game, but there's a drop in execution part-way through that can be explained by this, and the two main characters are awful.
Nobuo Uematsu (for my money, the single biggest factor in the franchise being so good) left at around the same time as well.
The three biggest auteurs with arguably the most proven track records/legacies within the company driven out due to creative differences at right around the same time all the bull-**** started happening, even though all three of them continued doing creative things afterwards, often together in collaborations with each other. It's not a coincidence.
It's not you or me or perception or nostalgia or bias or the natural course of circumstances, it's the company itself going to hell.
Square Enix legitimately became a different company with different goals, principles, artistic visions, and standards of quality after the merger-- a far less admirable, passionate, principled, and stubborn company that became far more exploitative, money-grubbing, micro-managing, and business-focused. The biggest reason all of this happened should be traced all the way back to Spirits Within being a disastrous flop, which made the merge necessary in the first place.
You can tell by the way that Hironobu Sakaguchi (the primary ideas guy from I-VII, and the reason why a lot of those stubborn traditions/rules in the main series were held onto so dearly in the first place, and the only presence in upper management that you would expect to fight for that kind of thing) clearly had a falling out with the direction that the company was going in right after the merger. We started getting sequels after that, expanded universe bull-****, celebrity gimmicks injected into the games themselves (I ****ing hate that Gackt guy), and the games flat out stopped being nearly as good, often being terrible.
Profit-driven micro-management was also most likely what screwed up Final Fantasy XII and caused Yasumi Matsuno (the brains behind Ogre Battle, Tactics Ogre, FF Tactics, Vagrant Story, and now FFXII) to have a similar falling out as well. That game was well on its way to being great, but was hijacked so that two younger, more marketable characters were injected as the main protagonists of the story mid-way through development. It's still a pretty decent game, but there's a drop in execution part-way through that can be explained by this, and the two main characters are awful.
Nobuo Uematsu (for my money, the single biggest factor in the franchise being so good) left at around the same time as well.
The three biggest auteurs with arguably the most proven track records/legacies within the company driven out due to creative differences at right around the same time all the bull-**** started happening, even though all three of them continued doing creative things afterwards, often together in collaborations with each other. It's not a coincidence.
It's not you or me or perception or nostalgia or bias or the natural course of circumstances, it's the company itself going to hell.
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