Shareefruck
Registered User
Oh man.. to each their own indeed and forgive me for ranting, but I absolutely HATE what they did to 7's lore with all of those crappy compilation titles. They fundamentally undermine the themes and events of the original, IMO.To each his own I guess. I've always wanted to see what happens after the games.
Ffx aside(that game sucked and had a happy ending with whiny daddy issues boy fading from existence, so why would I want follow up?)
But I enjoyed advent children and ff 4 after years.
The original ending to VII was meant to be an artfully ambiguous, open-ended allegory that left you to ponder about humanity's impact on the world, mirroring ongoing themes in the game and everything that Bugenhagen's dialogue hints at. One of the most bold and thought-provoking moments of the entire franchise (only Tactics' ending about means vs. ends is comparable for me).
People have done all this damage to the planet and have to face the consequences in potentially being wiped out by Holy if it decides that humanity is ultimately bad for the planet (a question that the player has to ask themselves). We have no choice but to accept whatever consequence results from that while doing our part to redefine ourselves the best we can anyways (Lifestream coming up)-- the planet carries on with or without us. These are brilliantly the same recurring themes of loss, survival and identity that every character embodies/reconciles in one way or another. The game then leaves you with thriving life growing over a ruined Midgar, humans potentially all gone, and just a hint of hope in the sound of children's laughter being heard at the very end. It's a perfect and meaningful send-off.
But nope, forget elegance and taste-- Advent Children happens-- humanity definitely survives, gimmicky fan-service reigns supreme, characters are butchered and misconceptions perpetuated (like Cloud being emo, Aerith being pure, and Sephiroth being stoic), and now even the remake seems to be retconning this as "the bad ending" that they have to "fix" by "denying fate" (a childish and nonsensical idea that is almost the opposite point of the original-- which is something more mature like "some things are out of your control and healthy acceptance and healing is a part of growth").
Absolute trash, IMO.
But nope, forget elegance and taste-- Advent Children happens-- humanity definitely survives, gimmicky fan-service reigns supreme, characters are butchered and misconceptions perpetuated (like Cloud being emo, Aerith being pure, and Sephiroth being stoic), and now even the remake seems to be retconning this as "the bad ending" that they have to "fix" by "denying fate" (a childish and nonsensical idea that is almost the opposite point of the original-- which is something more mature like "some things are out of your control and healthy acceptance and healing is a part of growth").
Absolute trash, IMO.
The right amount of open-ended mystery and read-between-the-lines ambiguity can add a ton of beauty to a game, and all of that is lost when a game goes for the easy answer and just exhaustively ties up every loose end, "fleshes everything out", and gives the player exactly what they want. The appeal of "finding out what happens afterwards" is understandable, but something that I find very superficial and compromising. The game says everything it needs to and makes an admirable point not to answer what it shouldn't-- It's best to leave that alone, IMO.
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