We were absolutely more competitive when factoring in the nonstop injuries to important guys this year. Last year at least our best guys were (mostly) able to play. I have no doubt this years team, warts and all, beats last year's team in a head to head series.
For me the biggest indicator is regulation wins went from 13 to 20. 20 isn't great but 13 is pathetic.
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Injuries
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I'm sorry, but last year's team didn't have a lot of talent, which you completely agree with.
So any injury to last year's team affects it far adversely than injuries to this year's team. Case in point, both teams lost Drysdale early into the season. Last year's team couldn't absorb the loss of Drysdale. This year's team easily absorbed Drysdale's injury that Verbeek traded away Drysdale during the season! Vaak turned out to be a good player now that he's healthy for a whole season.
Both teams lost Rico around the TDL. Rico got injured games before the TDL last year. This year, Rico was sent off at the TDL. Sure is nice to have Carlsson and Killorn onboard after the TDL this year.
With the images shared below, both teams were ravaged by injuries. Only one team had talent depth to absorb injuries.
2022-23, Injury Viz
2023-24, Injury Viz (80 games)
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Competitiveness
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Regulation Wins stat is the biggest indicator of competitiveness?
- Records
- Last Year: 23-47-12 (58 points)
ROW = 13
- Last Year: 26-50-5 (57 points)
ROW = 20
ROW is more important than points generated in a season? This doesn't make any sense. A team with vastly more talent who can improve ROW by 7 games, but cannot generate more points than last year's team is the more competitive team? That inconsistency points to this year's team being competitive at times (improved ROW) and not competitive enough at even more times (fewer Pts).
A better way to gauge competitiveness should be looking at 1-goal games stats.
Ducks 2022-23 | 1-goal | Games | | | | | | | |
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Type of Games | Games | W | L | OTL | Pts | . | Pct of games | . | Point Share |
Game 1 to 81 | 81 | 23 | 46 | 12 | 58 | . | | . | |
| | | | | | | | | |
1-goal games | 33 | 14 | 7 | 12 | 40 | . | | . | |
Non 1-g games | 48 | 9 | 39 | 0 | 18 | . | | . | |
.
Ducks 2023-24 | 1-goal | Games | | | | | | | |
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Type of Games | Games | W | L | OTL | Pts | . | Pct of games | . | Point Share |
Game 1 to 81 | 81 | | | | | . | | . | |
| | | | | | | | | |
1-goal games | 30 | | | | | . | | . | |
Non 1-g games | 51 | | | | | . | | . | |
With respect to 1-goal games, last year's team was able to be more involved in those situations as well as generated more points in those situations. A team with far fewer talents outproduced a more talented team in 1-goal situations better reflects competitiveness than ROW.
Verbeek said he needed to add more talent to improve his 1-goal results for this season. Seems like an odd recognition because last year's team did better with a weaker roster.
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Sure, we're comparing shit showings, but at least I'd like to find out what is actual shit and what is bullshit.