RandV
It's a wolf v2.0
I always scratch my head seeing stuff like this because I feel like it's been this way practically forever. You see the consolidation into a few big publisher starting in the 2000's, and once you start getting a system of big publishers running on big investments they're all going to start chasing whatever is making the most money right now. Like starting about 20 years ago, a ton of investment money was blown because everyone started trying to make a WoW clone. And predictably it didn't work because people who wanted an MMO just stuck with WoW.
Probably the big distinction of why it's a 'problem' today is they likely followed the MMO disaster with success when the focus shifted to the Call of Duty/military shooters. Between CoD and Madded they firmly had that 16-24 male gamer age hooked in. And of course for today for the past 5 years or so the model is the 'live service model' is back to being like WoW where all the kids are just playing Fortnite. Also to put Sony/Microsoft who demand endless growth into to panic the kids can play Fortnite on practically anything.
I hate equating the 'AAA' market as the 'video game industry'. For the broader market in the roughly 25+ m/f category, things are about as good as they've ever been. Personally if EA/Activision/Ubisoft all folded tomorrow I'd say good. I'd feel bad for people immediately losing there job but I would hope that would free up a lot of talent/money to focus on a greater variety of more modest sized projects.
You always have to remember that nobody forced them into these big bloated budgets. Producing a video game should be a very simple equation, there's little to no cost in producing the physical product you sell, the cost is all in development. So project your sales figures and you know how much you can spend on development. For example that more modest sized company that made the Terminator & Robocop games this should be pretty easy. The problem with the big publishers is they're not content making a game like that, the original Dead Space for example, they only want the games that make all the money selling 10M+ copies and with a constant revenue stream. And they beleive the way to get there is to more or less develop whats currently working and just throw more money at the problem.
Probably the big distinction of why it's a 'problem' today is they likely followed the MMO disaster with success when the focus shifted to the Call of Duty/military shooters. Between CoD and Madded they firmly had that 16-24 male gamer age hooked in. And of course for today for the past 5 years or so the model is the 'live service model' is back to being like WoW where all the kids are just playing Fortnite. Also to put Sony/Microsoft who demand endless growth into to panic the kids can play Fortnite on practically anything.
I hate equating the 'AAA' market as the 'video game industry'. For the broader market in the roughly 25+ m/f category, things are about as good as they've ever been. Personally if EA/Activision/Ubisoft all folded tomorrow I'd say good. I'd feel bad for people immediately losing there job but I would hope that would free up a lot of talent/money to focus on a greater variety of more modest sized projects.
You always have to remember that nobody forced them into these big bloated budgets. Producing a video game should be a very simple equation, there's little to no cost in producing the physical product you sell, the cost is all in development. So project your sales figures and you know how much you can spend on development. For example that more modest sized company that made the Terminator & Robocop games this should be pretty easy. The problem with the big publishers is they're not content making a game like that, the original Dead Space for example, they only want the games that make all the money selling 10M+ copies and with a constant revenue stream. And they beleive the way to get there is to more or less develop whats currently working and just throw more money at the problem.