Jak & Daxter: The Precursor Legacy, Jak 2, Jak 3 (PS2 2001/2003/2004, PS3 2012)
If the last five minute or so's googling has taught me anything it's that video games pre-7th gen suffer from a lack of capacity, will, technology, whatever, for being screenshotted. Part of this makes me thankful or is at least understandable since old games are not as refined and children today would baulk at the idea that playing Rayman 2 and thinking it looked good was a possibility for a human at some point. As such, I've boiled down three games with two wholly distinct art styles into one image above, as well as three games into one post.
The first game could probably only ever be topped in the nostalgia stakes for me by Gran Turismo 3. The menus, the sounds, the music, the animations, the locations, oh my word. When this collection came out in 2012, I got it on the Friday, and I finished all three games by the Sunday. I got through the first game in about six hours, and I didn't care, it didn't feel short, it was just, so,
good. Childish glee aside, it is actually quite good. Platforming as a genre doesn't get enough exposure these days and here is a game which makes you yearn for it. The mechanics are all top notch and while there's not always a lot of challenge, there's a great amount of variation. There's lots of different locations which all look and feel different and present different types of platforming gameplay, and even the enemies you face vary enough to keep it interesting, as well as your Eco powerups in fighting them. What vehicle sections there are all control well, the break the game up nicely too in that respect. Even though it's short and even though the guy you play as is mute there's really strong characterisation too, all the good guys and all the bad guys are well-accounted for (minus the red/blue/yellow Sages, I suppose) and there's a great feeling of completeness about the whole experience. Until you get all the collectibles and get the hint of a next game, that is.
And hey, Jak
2 II! Who needs platforming when Grand Theft Auto 3 exists? We need GUNS! And a SANDBOX! (with floating extremely fragile vehicles in really tight streets and lots of congestion). Nah, the guns are good. The changes in gameplay are largely good, although what familiar platforming exists just ends up feeling vaguely shoehorned in, as if it's there by virtue of obligation to the name than anything else. I can't complain though, really. The nostalgia trip here is so intense too, all the environments, the missions, oh, it's good. Gameplay-wise there's obviously much more variations with weapons but you have the vehicles and you have the Jetboard too, there's missions with turrets and things and looking back on it, there's much more variation in gameplay than I realised. One thing sadly lost in the GUNS thing is Eco - no longer multi-coloured offering you new powers you have light and dark, the dark stuff makes you really angry and gives you big attacks. And yes, there is a jump-up-and-down-and-bomb-everything-in-range-at-once attack, so that's handy. I think that although the platforming element is lost somewhat it's more than made up for by what's brought to the table fresh, certainly playing the two games back to back makes II feel much fuller and more refined. Some minor details, the graphics are notably improved (compare even just the character modelling of J&D from 1 to 2), the music is notably worse and Krew reminds me a lot of Timothy Spall.
Jak
III 3 comes along and it's basically the second game with a much larger area, including a desert with cars and.... every bad guy in the known universe. Drive three feet outside the gate and you're just swamped with cars driving into you. Which do drive into you because you can't control what you're in. There's not much to say of 3 that I didn't say of 2 already, aside from realising about halfway through that it would have been more prudent to not try and put three games into one post. The music's still poor, the sense of mystique and... grandness, really, comes back after being absent to an extent in 2, and I will say one thing, when you return to Haven City for the first time, that **** hits you. You're in a city that you saved, and now it's a ruin. Grim stuff. That's very good. The final boss fight (and several before, actually) is really not fitting of the occasion at all. Not remotely challenging. It's a bit of a let down considering the scale of the games before, but the rich enjoyment you got beforehand makes up for it.
Like I said there, I realised at some point yesterday that doing these three games in one post wasn't really a good idea. What playing these games again has done though is prove to me that there is a place for the legacy in video games, in an industry which is an industry which focuses on money, on technological advancement, too often does this at the expense of the achievement and creation in its past. Things like Jak & Daxter prove that old games are worth playing. I hope some sort of sense of preservation breaks into (console) gaming sooner rather than later.