The last few games you beat and rate them 5

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Soldier13Fox

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Oct 8, 2013
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Ghost of Tsushima + Iki Island.

10/10

I finished the base game a while ago and remember enjoying it. Don't remember being overly enthused, but I liked it. Started it again a while back with the PS5 version and DLC ... I can't say enough good things about it. Just fantastic. Combat is superb, whether it's stealth, in your face melee, or samurai 1v1 (my favorite). Story is great, just a really good personal revenge story. Voice acting phenomenal. I played mostly with the English dub for convenience, but the Japanese audio is really good too. It's f***ing BEAUTIFUL. Side missions are super fun. I shit you not, I loved writing Haikus. Lol. If you haven't played this game .... you really should.

Midway through it I had the thought that this was going to be the first game I've ever cared enough to platinum. But after 100 hours clearing all of the main, side, and minor objectives I realized I just don't care enough about a PS "trophy" and had enough. This isn't a negative to the game at all, I just don't have interest in chasing boring things.

10/10. This ranks right below RDR2 and all dark souls type Fromsoft games. Just fantastic.
 

Frankie Spankie

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Feb 22, 2009
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I got the Summer Game Fest bundle on Humble Bundle because I had American Arcadia and Gloomwood on my wishlist. I'll be playing those very soon but it also had En Garde in the bundle which looked interesting enough to try. I wanted to jump in right away just because I saw it was short.

En Garde! - 7.5/10

This is a short and sweet little spectacle fighter. There's fun uses of your environment as you fight. The combat itself is pretty tight. It rewards patience more than aggression at times. My main problem with the game is that some enemies have a meter that you must drain by successful dodging or parrying their attacks or attacking them yourself while they block. The main problem with this is that meter will also go back up over time. You can't throw combos or they'll attack between your combos so you just sit in this annoying little take one swing, delay, take one swing, delay, until they attack and you react just to keep the meter from refilling. Those fights aren't particularly difficult, they're just tedious.

Another issue I had, albeit rare, was that you can tell whether to parry or dodge based on what color the enemy flashes. Sometimes they would be in some bushes or something and it would be hard to tell whether you should dodge or parry in such a short window. On top of it, it got really annoying when fighting the enemies mentioned above.

The game also has some light platforming that while the game mostly takes over itself for swinging and climbing, it still feels solid. En Garde is pretty fun overall. I finished it in just under three hours on my first try. I think if it was much longer that I would have gotten annoyed by some of those tedious fights mentioned above and not enjoyed it as much as I did. It's still worth a play through if you want a quick action game.
 

Frankie Spankie

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Feb 22, 2009
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American Arcadia - 8/10
I don't want to spoil the story because it's really interesting and worth playing through. The game play is basically split between two characters. One character has a 2D stealth/action-adventure platforming gameplay similar to what you'd expect from the game Inside. That's actually what drew me into the game to begin with.

The other character switches to a first person perspective and still revolves around puzzles. The game is heavily story based. There aren't as many chase sequences or puzzles as I was expecting but the story was really engrossing and it made me keep playing. I took me about 7 hours to 100% after going back to complete an achievement I missed and I did it all in one day which even surprised me.

This is a great little indie game. American Arcadia is definitely worth your time.
 

Frankie Spankie

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Feb 22, 2009
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Dorchester, MA
Postal 2 - 8/10
I only played a little bit of Postal 2 on release and waited over 20 years to play through it. The game play has aged poorly and the jokes are peak early 2000s edgy/stupid humor. It's not meant to be taken seriously, just have fun with the silliness! This game is really vile and ridiculous. It never takes itself seriously. Go and be a massive piece of shit and have fun with it!
 
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hangman005

It's my first day.
Apr 19, 2015
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Iceland II the hotter crappier version.
Chernobyl Liquidators - 5/10

Interesting premise, Demo was great, sadly it was the best part of the game. Felt the game was too short and a few liquidating set pieces, but it could have been so much more, really could have fleshed out Chernobyl and Pripyat so much more than they did. Early Access so still needs polish, thankfully I got in a bundle with Home flippers so it's not as disappointing as it could have been. Worth a play, but I suggest waiting until it's on sale.
 

Jovavic

Concept of a Plan
Oct 13, 2002
15,559
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Dead Space Remake - 9.5/10

Best remake I've played, absolutely nailed the feel of the original while updating certain things. Dead Space 2 is the better game but I doubt we get a remake of it, which is a travesty.
 
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Albatros

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Aug 19, 2017
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Ace Combat 7 - 7/10

A slightly unusual case where 7 feels somewhat generous due to a much too condensed and not entirely convincing plot as well as questionable sortie design with too many trial and error missions with frustratingly sparse waypoints, yet even so the game manages to be likeable, in other regards well made, and offers many enough memorable moments to make a playthrough worthwhile.
 
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Soldier13Fox

jävlar anamma (f'ing embrace, get with it)
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Oct 8, 2013
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ac7_bomber.jpg


Ace Combat 7 - 7/10

A slightly unusual case where 7 feels somewhat generous due to a much too condensed and not entirely convincing plot as well as questionable sortie design with too many trial and error missions with frustratingly sparse waypoints, yet even so the game manages to be likeable, in other regards well made, and offers many enough memorable moments to make a playthrough worthwhile.
It's definitely a fun game, as all are Ace Combat entries. Easy buy for me when they are on sale
 

Ceremony

blahem
Jun 8, 2012
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ac7_bomber.jpg


Ace Combat 7 - 7/10

A slightly unusual case where 7 feels somewhat generous due to a much too condensed and not entirely convincing plot as well as questionable sortie design with too many trial and error missions with frustratingly sparse waypoints, yet even so the game manages to be likeable, in other regards well made, and offers many enough memorable moments to make a playthrough worthwhile.
The plot isn't supposed to be convincing. I gather the mission bait and switches is a series feature also

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Ceremony

blahem
Jun 8, 2012
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Death's Door (PS4, 2021)

I've played one Soulslike in my life. Jedi: Fallen Order. I didn't like it. I've played no Zelda games in my life. Naturally a mashup of the two genres in which you play as a mute crow who has a job collecting souls but who uncovers a terrible conspiracy to cheat death and alter and corrupt the very fabric of reality seems like it's right up my alley.

Your crow works in a grey, bureaucratic office environment where you're given doors and souls to go and collect from the dead. This keeps the system running so you can keep going out and collecting souls. If you work in an office I'll give you a moment to contemplate the futility of your existence. The problem for our hero is that certain beings are living longer than they should and becoming corrupted and horrible, so you need to fight your way through the minor enemies to reach the larger enemies and try and right this phenomenon.

The game is fairly short. I, with the many problems which I'll cover, reached 100% in 15 hours. This means that everything in the game is quite neat and organised. Nothing really overstays its welcome, which is nice. The world itself has a simple, bold art style with enough variation between each of the locations you visit to compensate for the lack of overall length. The colour palette can be a bit muted and dull, but the art style is consistent and cute enough in its details.

That said, the actual world building itself is by far my biggest problem. When I played Jedi: Fallen Order I complained about how terrible navigation was because of the layouts of the levels and the horrible map you were given to see where you were going. Death's Door avoids this problem by providing no map at all. The different levels are technically open world, although some areas are blocked off until you learn a certain ability, so you're usually funnelled into the direction the game wants you to go. In theory this works, but often you make progress by trial and error, running around until you find the only door or path you aren't prevented from using. I felt as if an undue proportion of my time with this game was spent doing this, and the game's various charms wore off pretty quickly when it happened.

The notion of returning with abilities later on is also fine in theory, but I don't think it holds up very well. For one thing, you forget. There are so many doors or paths or platforms just off screen that you'll never remember all of them. Revisiting each area and every part of it when you unlock fire or the bomb or whatever is about the only way you can fully explore without looking up a guide, and that's just tedious. Looking up a guide will probably be beneficial for the parts of the game which aren't explained at all, like the fact you can move off a ledge, press attack and shoot down either damaging enemies or going through metal covers in the ground which actually hide tunnels which take you to secret locations. The game seems big on discovery, but there are times where it gives the player too much credit and makes things a bit too vague.

I played through the game twice and navigation felt much simpler on my second go even though I didn't feel like I was playing with any extra knowledge of what I was doing. I obviously had an advantage, but I never had the feeling of being confident with moving around. Even the hub world is infuriating for this, with three general directions you can head in to then move to several different doors to enter the world at different locations, but there's seemingly no logic to this layout and there are stairs and things making it all more awkward than it needs to be. And there's no signposting, so you'll need to go up to each door to read the name of the location you're travelling to and hope you remember which one you actually want.

Outside of the actual level design, the world itself can feel a bit shallow. I know the game was only made by two people so I don't want to seem too critical, but you do notice a lack of depth. The background music is entirely forgettable. Enemy variety is okay, but the classic Soulslike pattern of dodge then hit will get you past absolutely everything. Only the boss fights have any real variety with different attacks requiring different approaches. My lack of experience in the genre led to this being very annoying on several occasions, but I don't want to use my shortcomings to declare the game as bad.

As you defeat enemies and collect souls you can use these to purchase upgrades to things like damage and movement speed. The problem here is that enemies scale as you progress, so you might struggle to feel like your upgrades are making a difference. There are also different weapons you can discover in the world and use, but there are five and only one of them really changes the gameplay, and they all have broadly the same damage stats anyway. There are ranged attacks too and these can make enemy encounters a bit more strategic, but against minor enemies you'll often face three or four who either rush you or have ranged attacks of their own, so things often descend into a button mashing affair anyway.

The game isn't without charm, and it's easy to see how much love and care went into it. There is humour in the crow's interaction with other characters, although him being silent and the dialogue being entirely text-based makes it difficult for characterisation to shine through. The ironic spin on an established genre feels like it should be more substantial, but then I don't want to rate a game on something I think it should be any more than I want to rate a game based on how bad I am at it.

Death's Door is alright. If you like indie games, Souls games, Zelda games and anthropomorphic animals there will be a lot for you to enjoy. You won't really be challenged and you might occasionally be annoyed. You'll definitely get lost at some point and you'll probably struggle to feel a real sense of achievement. But if you like it, you might like it.
 

Frankie Spankie

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Feb 22, 2009
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Shadwen - 8/10
Shadwen is a really interesting indie stealth game. The graphics are probably better than I expected for an indie title from 2016 albeit they won't blow you away or anything. The sound is fine but sometimes when you rewind time, the sound stays muted until you rewind again.

Speaking of rewinding, you can rewind to fix all your mistakes. You could go back just a second or all the way to the start of the level if you really want to. It's an interesting mechanic that is great for allowing experimentation without punishing you for doing something wrong. Often times, I'd like to try something fun but I'm hesitant because I don't know how far back the last checkpoint was, especially for stealth games. But that's not the case here, feel free to experiment because if it doesn't work, you can simply rewind to where you were just a couple seconds ago.

The stealth mechanics are solid. The AI is decent for what it is and doesn't give up too quickly which is often a problem with indie stealth titles. You can create distractions by moving boxes or barrels whether you push them or pull them with your grapple. It's a fun mechanic where you can experiment a bit with the physics and distract somebody elsewhere. You'll have to make sure to distract them because the AI will kill you with a single crossbow bolt once you're spotted so stealth is a must.

What really makes this game unique is you have to guide a little girl along your journey. It's not like most escort games that feel like a chore, she can't be caught, she is programmed to only advance when it's safe to do so. She will often times get bugged places where she can't seem to figure out where to go but even if a guard is looking right at her, it's not game over or anything so the buggy-ness of where she runs isn't punishing.

The really interesting mechanic here is that it affects the story if she sees you kill anyone or even just a dead body. What's interesting about this is that you CAN kill people without her thinking you're a killer, you just can't let her see you do it. That, to me, was where the game really shined. It wasn't just your typical stealth game where you can kill everybody or kill nobody. You could kill whoever you wanted but you had to figure out how to do it without Lily seeing you. It was such a unique and interesting mechanic that it really kept me engaged the whole way through.

Shadwen is a really unique twist on the stealth genre that works really well. Is it perfect? No, but its problems aren't punishing either. If you enjoy stealth games, I think you should definitely give this one a go!
 

Osprey

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Feb 18, 2005
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The really interesting mechanic here is that it affects the story if she sees you kill anyone or even just a dead body. What's interesting about this is that you CAN kill people without her thinking you're a killer, you just can't let her see you do it. That, to me, was where the game really shined. It wasn't just your typical stealth game where you can kill everybody or kill nobody. You could kill whoever you wanted but you had to figure out how to do it without Lily seeing you. It was such a unique and interesting mechanic that it really kept me engaged the whole way through.
That sounds like me in Bethesda games, trying to steal folks blind without my overly judgmental and killjoy companion (looking at you, Piper and Sarah Morgan) noticing it and making "<companion> disliked that" appear in the upper left corner of the screen.
 

Shareefruck

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Apr 2, 2005
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Animal Well - 4.0 (Flawless)

Everything Beau Knows mentioned above, but in addition to that, I love how it completely rethinks the established Metroidvania skillset, how many weapons have hidden utility/exploits that you can discover, how virtually every puzzle can be solved in a number of different clever ways, and how there's no set progression path-- the game can be done in tons of wildly different orders. Just really beautifully designed.

Three nitpicks that let me down a bit:

1. After a very strong majority of the game, I found the lead-up to the first ending very underwhelming and anti-climactic.

2. I dislike the named eggs gimmick. When they don't feel like random words from a dictionary with the word "egg" tacked on, they're attempts at jokes/cleverness that really don't land ("egg as a service" made me wince). This is a game that functions better when it takes itself seriously and doesn't try to be quirky/humorous, IMO.

3. Along similar lines, I really dislike the concept of one of the more cryptic easter-egg-y puzzles: The ground-hog that you can't even tell looks like a ground-hog in the first place who only comes out on February 2nd to give you a heart upgrade. It just feels like a lame out of touch idea that made me go "Oh...... uhh..... okay, weird" rather than think is cool/cute.

Favorite Games

5.0 (Masterpiece):
1. Disco Elysium

2. Kentucky Route Zero
3. Celeste
4. Tactics Ogre Reborn
5. Into the Breach
6. Inside
7. Sekiro (unfinished/based on tentative impressions)

8. Downwell

4.5 (Brilliant):

9. Outer Wilds
10. Bloodborne (unfinished/based on tentative impressions)
11. Hollow Knight
12. Tunic
13. Super Metroid
14. Final Fantasy Tactics: War of the Lions

4.0 (Flawless):
15. Animal Well
16. Portal
17. Garou: Mark of the Wolves
18. Tetris
19. Street Fighter III: 3rd Strike
20. Ikaruga
 
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Turin

Erik Karlsson is good
Feb 27, 2018
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Cyberpunk 2077

9/10

Extremely high quality presentation, graphics and art. Only thing I didn’t enjoy was the boss fights, which were just kind of annoying to me but that could be because I played it on the Steam Deck. Thankfully they’re pretty rare. Combat was fun, leveling up was fun, voice acting and motion capture was top of the league. It’s open world was a bit more Elder Scrolls than Witcher 3 in that the quests don’t usually give you a ton of meaningful choices. Phantom Liberty is different in that respect and gives you more options. Driving is fun but it kind of sucks on controller still. The characters are fun, I personally love Johnny Silverhand and Keanu’s portrayal of him. The endings are thought provoking but I would say less satisfying than TW3.

Only thing that made me go wtf is Claire’s quest and the hamfisted political messaging a dev pigeonholed in there.

Great game. Still playing through different options in PL and base game.
 

Frankie Spankie

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Feb 22, 2009
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Hexologic - 8/10

This is a rather simplistic but really fun puzzle game. Each stage is set up in a grid like pattern with hexagons where you can place a number between 1, 2, or 3 within. The goal is to make all the markers add up to the correct number. It's a math puzzle game where you have to use logic to figure out where to start and branch out.

I actually had this on mobile prior to playing on Steam so I already had a good understanding of the mechanics and how to solve certain problems going in. It took me a little under 4 hours to 100% so it's short and sweet. I suspect it would have taken me a bit over 4 hours if I didn't already have a good understanding of the game and its mechanics going in. You can play it for short spurts or in long sessions, whichever fits your needs!
 
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Osprey

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Feb 18, 2005
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Hexologic - 8/10

This is a rather simplistic but really fun puzzle game. Each stage is set up in a grid like pattern with hexagons where you can place a number between 1, 2, or 3 within. The goal is to make all the markers add up to the correct number. It's a math puzzle game where you have to use logic to figure out where to start and branch out.

I actually had this on mobile prior to playing on Steam so I already had a good understanding of the mechanics and how to solve certain problems going in. It took me a little under 4 hours to 100% so it's short and sweet. I suspect it would have taken me a bit over 4 hours if I didn't already have a good understanding of the game and its mechanics going in. You can play it for short spurts or in long sessions, whichever fits your needs!
I'll check this out after I finish Patrick's Parabox, which I've been grinding away at for the last week. You didn't tell me that it had over 300 puzzles and would take so long to finish. :laugh:
 
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GreytWun

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Sep 29, 2017
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Cyberpunk 2077

9/10

Extremely high quality presentation, graphics and art. Only thing I didn’t enjoy was the boss fights, which were just kind of annoying to me but that could be because I played it on the Steam Deck. Thankfully they’re pretty rare. Combat was fun, leveling up was fun, voice acting and motion capture was top of the league. It’s open world was a bit more Elder Scrolls than Witcher 3 in that the quests don’t usually give you a ton of meaningful choices. Phantom Liberty is different in that respect and gives you more options. Driving is fun but it kind of sucks on controller still. The characters are fun, I personally love Johnny Silverhand and Keanu’s portrayal of him. The endings are thought provoking but I would say less satisfying than TW3.

Only thing that made me go wtf is Claire’s quest and the hamfisted political messaging a dev pigeonholed in there.

Great game. Still playing through different options in PL and base game.

Sad they aren't releasing anymore DLC considering the state they got the game to now from where it was. This game could realistically live on for a bunch of more years.
 
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Unholy Diver

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in the midnight sea
Fallout 4 - 8/10 - probably 3rd or 4th time I've played thru, still pretty enjoyable, but I would rate it a clear 3rd place for me after Fallout 3 and New Vegas

Far Harbor DLC - 8/10, interesting new map, and some good new enemies

Nuka World DLC - 7/10 - had potential, theme park setting was an interesting idea, but missions and npcs were mostly meh, but Cito good, player like Cito
 

Osprey

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Feb 18, 2005
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Nuka World DLC - 7/10 - had potential, theme park setting was an interesting idea, but missions and npcs were mostly meh, but Cito good, player like Cito
Cito dumb. Player kill Cito and whole family. Raise flag to celebrate.
 

Rodgerwilco

Entertainment boards w/ some Hockey mixed in.
Feb 6, 2014
7,804
7,137
The Stanley Parable - Ultra Deluxe edition (7/10)
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This game has the player take control of Stanley, a simple office worker who suddenly comes to the realization that all of his co-workers have mysteriously vanished. Stanley is guided by a narrator who tells him where to go and what to do, whether you follow the instructions is up to you, with varying results.

Not quite sure how to exactly categorize the game. I guess it could best be described as a walking sim with narration. The story branches off into a bunch of different stories based on your decisions which each lead to different endings.

Played this game with the wife. She played through most of it earlier in the week and then her and I ran through it together this weekend. Had a ton of fun with this one, the irreverent and meta humor is right up my alley. It does start to get a bit excessive at times, especially if you're not that into meta behavior.

The Ultra Deluxe edition adds a lot of extra content and basically another story layered on top of the original content, as well as additional endings. The writing is fantastic, the music is well-done. The game is rather short and unless you're the kind of person who likes to run through option trees to see different endings it might not be for you. Very enjoyable for the most part though.

I'd pay top dollar for this exact game, but narrated by Matt Berry.
 

Frankie Spankie

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Feb 22, 2009
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Dorchester, MA
Guardians of the Galaxy - 6/10

I'm going to preface this by saying I'm not a Marvel fan. I don't hate Marvel, I just don't really care for it one way or the other. I suspect that this is one of those games that get all the praise it gets because most people playing it are Marvel fans. I really didn't know anything about Guardians of the Galaxy going in to this game.

First, the game is beautiful. I got a new OLED monitor with HDR and quite frankly, it looks amazing. I was recommended to try this game and I can see why the monitor I got is so highly rated. It legitimately felt like I was playing a movie. The graphics are great and the lighting is even better with HDR.

The soundtrack is great, Zero to Hero (which is a song made specifically for this game) has quickly become a favorite of mine. The rest of the soundtrack is great too. The dialogue between characters and even just the banter as you explore levels is great. There were a lot of moments that had me laughing. I loved all the characters and the way they interacted with each other. Unfortunately, sometimes the banter was cut off because you reached a checkpoint and the game snapped into the next dialogue.

However, I don't think this is a good game. The combat is so simple and boring that it might as well not even be there. The fights aren't challenging or fun, it just feels like a speed bump into the next scene. The fights take a while even on normal because enemies are massive bullet sponges. If you die late in a fight, you have to start the entire thing over which just made me roll my eyes every time it happened. I actually switched the difficulty to easy just to see the story because the combat sucked a lot of fun out of the game.

There's also a lot of platforming involved between fights and even the platforming is bad. The controls often times just feel unresponsive. The game is clearly designed for a controller in mind, keyboard/mouse never feels right throughout the entire game. Often times, I would fall because the game just randomly would refuse to use my jump jets or maybe I would run to an edge and stop but because the animations carry momentum, it would make me take an extra step and fall off. Most of the time, if you fall you just spawn where you fell from. Sometimes, however, the game would kill you and send you even further back.

The really infuriating part there is how long the load times are. I have an NVMe SSD and the load times are still pretty long. My PC will boot to Windows faster than the game would reload to the last checkpoint...

There are also some terrible quick time events. The really annoying part about this is they're few and far between. The cutscenes can be pretty long and then when you go to grab a drink or something, you get hit with a QTE when you're not ready.

The game portion of this game is just bad overall. The story, cutscenes, and dialogue are all really enjoyable but actually playing it sucks all the fun out of the game. I'm pretty shocked to see this game get as much praise as it did. I would recommend saving your money and just watching it on YouTube or something instead.
 
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Albatros

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Aug 19, 2017
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Like a Dragon Gaiden 5/10

Like-a-Dragon-Gaiden_-The-Man-Who-Erased-His-Name-7.jpg.webp


Easily the worst game in the Yakuza series so far, though didn't expect anything more so didn't mind the playthrough. The plot didn't at any point feel captivating or necessary for the series canon, and gameplay elements were mostly the same or worse than in earlier titles. Quality over quantity could have saved the game here, but that definitely wasn't the case. Lukewarm filler content for a few evenings, likely never to be visited again. Not a pain though.
 

Frankie Spankie

Registered User
Feb 22, 2009
12,401
420
Dorchester, MA
Nuclear Blaze - 7.5/10

Nuclear Blaze is a pretty fun indie 2D platformer as a firefighter investigating a secret lab. The music is really good, although there's not enough of it. The mechanics work and it was fun trying to solve some minor puzzles as you put out fires to reach the next area. The game can be completed in about 2 hours and I enjoyed the whole 2 hours.

Now the frustrating part is after you complete the game, you can unlock "Hold My Beer" mode which is basically hard mode with some new paths you have to take. I was enjoying it at first but after you get about a quarter of the way through the game, it becomes too difficult due to poor game mechanics. You have to be incredibly precise in all of your movements, jumps, dodges, etc as you race to put out the first completely before it spreads. Even one missed jump, missed dodge, misstep will lead you to failure and have to restart the room. I don't normally mind challenging platforming but the jumping, climbing, and dodging doesn't feel precise enough for this kind of difficulty.

I enjoyed the first run, I wanted to do the second, but I gave up on the second just because I thought the game mechanics weren't good enough for the difficulty presented. I still enjoyed the base game however, and would recommend it.
 

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