wladyslaw
Registered User
- Aug 19, 2013
- 461
- 99
WTBS-- the definition of insanity is doing the same thing over/over...and expecting different results. I agree there is so Little Skill/ability under pressure on this PP... Hoss/TT 2 completely different players-- Hard to pressure... one beats u man/man... TT beats- u w Uber quick decisionsHere's a perfect example of poor coaching on the power play. Here was the #1 PP last game:
Seth Jones - R
Connor Bedard- R
Tyler Johnson - R
Taylor Raddysh - R
Philip Kurashev - L
So four right handed shots. So all of your one timers are going to come from right to left. Where is your best player playing? On the left. Bedard has only one player he can setup for a one timer on the whole ice. He's not a one-time shooter, so camping him out at the top left circle is clownshoes. If you're going to have FOUR RH shots on the PP(which is a problem in and of itself), you can't operate off the left wall. It has to be the right side. As it stands, it's ridiculously easy to defend that setup and personnel. You shade Bedard, take away the cross-ice to Kurashev, and don't even worry about Seth Jones, because he's never in a position to take a one timer. He's never a shooting option, BY THE VERY DESIGN of the power play.
Bedard operating on the right side opens up THREE options that aren't there with the current setup. The low to high one timer from Jones. Raddysh or Johnson leaking into the slot for the mid-ice shooting option. Raddysh or Johnson cross-ice. Kurashev can operate in the right side bumper for cross-crease options.
This is power play 101, and the fact that people can argue coaching isn't a huge problem, when the entire DESIGN of the PP dooms it to fail, is f***ing idiotic.
CRAZY idea-- is to put Bedard in Higher than normal Bumper area... Yes- I know he isn't the Biggest guy... but realize-- he is MOST accurate sniper/release... and Would definitely cause LESS pressuring on the Perimeter Versus are Less than skilled players- who can't make quick/skill plays
Might by them more time and space to create other shooting/passing lanes AND sniper release from 98 in middle
At least it SOMETHING different to try... cause IT AIN'T WORKING--as is